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Found 4 results

  1. The current list of available maps for Xenonauts. Let me know if there's something to be added/ updated. Current build 19.2 Map Packs for Various Settings [table=width: 730, class: grid, align: left] [tr] [td] Name [/td] [td] Author [/td] [td] Compatible [/td] [td] Date [/td] [td] Comment [/td] [td] Forum [/td] [td] Download [/td] [/tr] [tr] [td] Community Map Pack [/td] [td] Flashman, Moxar and Ol' Stinky[/td] [td] 18.5 [/td] [td] 22/05/2013 [/td] [td] Various new maps[/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [tr] [td] Stinky's Terrible Maps [/td] [td] Ol' Stinky[/td] [td] 18.5 [/td] [td] 10/05/2013 [/td] [td] Various maps[/td] [td] Forum Post [/td] [td] Maps 1 Maps 2 [/td] [/tr] [tr] [td] Moxar's One Map per week [/td] [td] Moxar [/td] [td] 18.5 [/td] [td] 25/04/2013 [/td] [td] Various new maps Now all included in the Community Map Pack [/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [tr] [td] Random Levels for Xenonauts [/td] [td] Orumo [/td] [td] 15.1 [/td] [td] 09/08/2012 [/td] [td] 201 levels for the alpha [/td] [td] Forum Post [/td] [td] Farm / Industrial [/td] [/tr] [tr] [td] Xenofloor [/td] [td] irongamer [/td] [td] ? [/td] [td] 25/02/2012 [/td] [td] Aligned map fills [/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [/table] Arctic [table=width: 730, class: grid, align: left] [tr] [td] Name [/td] [td] Author [/td] [td] Compatible [/td] [td] Date [/td] [td] Comment [/td] [td] Forum [/td] [td] Download [/td] [/tr] [tr] [td] MM Maps [/td] [td] Mothman [/td] [td] 18.5 [/td] [td] 13/05/2013[/td] [td] Variety of small and medium Arxtic maps[/td] [td] Forum Post [/td] [td] Download[/td] [/tr] [tr] [td] 60x60 Light Scout Map [/td] [td] Moxar [/td] [td] 18.3 [/td] [td] 26/04/2013 [/td] [td] 60x60 Light Scout Map [/td] [td] Forum Post [/td] [td] Download[/td] [/tr] [tr] [td] Pine Forest [/td] [td] zzz1010 [/td] [td] 17.1.1 [/td] [td] 22/10/2012 [/td] [td] Adds a pine forest tileset [/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [/table] Desert [table=width: 730, class: grid, align: left] [tr] [td] Name [/td] [td] Author [/td] [td] Compatible [/td] [td] Date [/td] [td] Comment [/td] [td] Forum [/td] [td] Download [/td] [/tr] [tr] [td] Terror Town [/td] [td] Flashman [/td] [td] 18.5 [/td] [td] 30/05/2013 [/td] [td] various desert sub maps now in the Community Map Pack[/td] [td] Forum Post [/td] [td] Download[/td] [/tr] [tr] [td] 60x60 Light Scout Map [/td] [td] Moxar [/td] [td] 18.3 [/td] [td] 26/04/2013 [/td] [td] 60x60 Light Scout Map [/td] [td] Forum Post [/td] [td] Download[/td] [/tr] [tr] [td] desert variant [/td] [td] zzz1010 [/td] [td] 8 [/td] [td] 28/03/2012 [/td] [td]None[/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [/table] Farm [table=width: 730, class: grid, align: left] [tr] [td] Name [/td] [td] Author [/td] [td] Compatible [/td] [td] Date [/td] [td] Comment [/td] [td] Forum [/td] [td] Download [/td] [/tr] [tr] [td] 60x57 Light Scout Map [/td] [td] Moxar [/td] [td] 18.3 [/td] [td] 26/04/2013 [/td] [td] 60x57 Light Scout Map [/td] [td] Forum Post [/td] [td] Download[/td] [/tr] [tr] [td] farm variant [/td] [td] zzz1010 [/td] [td] 17.1.1 [/td] [td] 12/11/2012 [/td] [td] farm variants for use with Raakku's river map [/td] [td] Forum [/td] [td] Download - DOWN [/td] [/tr] [tr] [td] Farm Stuff [/td] [td] Raakku [/td] [td] 17.1.1 [/td] [td] 09/11/2012 [/td] [td] Adds river and cornfields [/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [tr] [td] Jungle [/td] [td] zzz1010 [/td] [td] 17.1.1 [/td] [td] 07/11/2012 [/td] [td] Adds a jungle tileset [/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [tr] [td] UFO EU1994 [/td] [td] Raakku [/td] [td] 17.1 [/td] [td] 05/11/2012 [/td] [td] Adds original UFOEU alien ship [/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [tr] [td] farm variant [/td] [td] zzz1010 [/td] [td] 8 [/td] [td] 28/03/2012 [/td] [td]None[/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [tr] [td] Soapmode Maps [/td] [td] soapmode [/td] [td] ? [/td] [td] 11/02/2012 [/td] [td] farm submaps [/td] [td] Forum Post [/td] [td] orchard / farm storage / grass field [/td] [/tr] [/table] Industrial [table=width: 730, class: grid, align: left] [tr] [td] Name [/td] [td] Author [/td] [td] Compatible [/td] [td] Date [/td] [td] Comment [/td] [td] Forum [/td] [td] Download [/td] [/tr] [tr] [td] 50x50 Light Scout Map [/td] [td] Moxar [/td] [td] 18.3 [/td] [td] 26/04/2013 [/td] [td] 50x50 Light Scout Map [/td] [td] Forum Post [/td] [td] Download[/td] [/tr] [tr] [td] Creepers v3 [/td] [td] zzz1010 [/td] [td] 17.1 [/td] [td] 05/12/2012 [/td] [td] Introduces Aliens type creature to the game. [/td] [td] Forum Post [/td] [td] Download - DOWN [/td] [/tr] [tr] [td] Scoutdrone [/td] [td] zzz1010 [/td] [td] 17.1 [/td] [td] 02/12/2012 [/td] [td] industrial map using Lightspeed mod. [/td] [td] Forum Post [/td] [td] Download - DOWN [/td] [/tr] [tr] [td] Gauddlike Industries [/td] [td] zzz1010 [/td] [td] 17.1.1 [/td] [td] 21/11/2012 [/td] [td] Factory complex [/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [tr] [td] Industrial Trainyard [/td] [td] Goldhawk [/td] [td] 17.1 [/td] [td] 19/11/12 [/td] [td] Official Map testing - Map 1 [/td] [td] Forum Post [/td] [td] Download[/td] [/tr] [tr] [td] Railyard [/td] [td] zzz1010 [/td] [td] 17.1.1 [/td] [td] 17/11/2012 [/td] [td] railyard for use with Raakku's Traincars [/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [tr] [td] Traincars [/td] [td] Raakku [/td] [td] 17.1.1 [/td] [td] 17/11/2012 [/td] [td] Adds traincars to river & cornfield map [/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [tr] [td] Less Restricted Target Maps [/td] [td] zzz1010 [/td] [td] ? [/td] [td] 02/04/2012 [/td] [td] LOS work [/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [tr] [td] industrial easter egg [/td] [td] zzz1010 [/td] [td] 8 [/td] [td] 31/03/2012 [/td] [td] town with posters [/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [tr] [td] industrial variant [/td] [td] zzz1010 [/td] [td] 8 [/td] [td] 28/03/2012 [/td] [td]None[/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [tr] [td] factories [/td] [td] zzz1010 [/td] [td] 8 [/td] [td] 28/03/2012 [/td] [td]None[/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [tr] [td] QM Industries [/td] [td] Quartermaster [/td] [td] ? [/td] [td] 24/12/2011 [/td] [td]None[/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [/table] Middle East [table=width: 730, class: grid, align: left] [tr] [td] Name [/td] [td] Author [/td] [td] Compatible [/td] [td] Date [/td] [td] Comment [/td] [td] Forum [/td] [td] Download [/td] [/tr] [tr] [td] 60x60 Light Scout Map [/td] [td] Moxar [/td] [td] 18.3 [/td] [td] 26/04/2013 [/td] [td] 60x60 Light Scout Map [/td] [td] Forum Post [/td] [td] Download[/td] [/tr] [/table] Soviet [table=width: 730, class: grid, align: left] [tr] [td] Name [/td] [td] Author [/td] [td] Compatible [/td] [td] Date [/td] [td] Comment [/td] [td] Forum [/td] [td] Download [/td] [/tr] [tr] [td] Flash's Maps [/td] [td] Flashman [/td] [td] 18.5 [/td] [td] 11/05/2013 [/td] [td] Various new soviet maps Now all included in the Community Map Pack [/td] [td] Forum Post [/td] [td] Compound Soviets 2[/td] [/tr] [tr] [td] Russian apartments [/td] [td] zzz1010 [/td] [td]?[/td] [td] 20/10/2012 [/td] [td] Adds a russian town tileset [/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [/table] Resources [table=width: 730, class: grid, align: left] [tr] [td] Name [/td] [td] Author [/td] [td] Compatible [/td] [td] Date [/td] [td] Comment [/td] [td] Forum [/td] [td] Download [/td] [/tr] [tr] [td] Official Tiles and Maps [/td] [td] Chris [/td] [td]18.5[/td] [td] 17/05/2013 [/td] [td] All maps and tiles for Mappers to use [/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [/table]
  2. Would it be possible to be able to add an option when creating maps, to allow the the Chinook to begin the mission on level 1 of the map, instead of level 0 ? This would then allow there to be a level beneath the ground. This would open up the game to have the maps such as Mines, Catacombs, Bunkers, Sewers, Basements and Caves modded in at a later date. Not to mention sublevels for potential Hive missions. Another option with this would be that it would enable the chinook to land on top of a building and a mission to clear out the occupants from the top down.
  3. Just putting this up as I know a lot of us don't check the main site for news (I rarely do at least). So some may have missed this news update. http://www.xenonauts.com/category/news/ A lot of its already been said on the development updates on the forums, but there's previews of base rooms, and they look absolutely fantastic. Seriously, I cannot wait to play on those maps. The tile artist has done a fantastic job, really impressed with how good it looks. Great job
  4. I'm curious as to why the battle map is entirely blank after you arrive in your helicopter. It would be nice if some landmarks were filled in - as they would have been seen by someone aboard when landing at the destination. Crash site, buildings etc...
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