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  1. 3 fighters? Ya lets get into how you and the aliens could have 10 craft or more in a fked up dog fight x = Craft -> = Direction of travel Trail Formation (normal with helicopters) xxxx-----> Very simple formation one follows the other 1. Tactical formation for speed and low visibility 2. Trail element will break off into multiple independent groups during air combat 3. Tends to cause staggered missile lock and impact (meaning one guy locks fires, then a second or two later, the second fighters locks and fires, then a second later the third) V formation used with (3,5,7 etc craft) Can be used to cover a wide area or have waves (every V is a wave) of fighters x .x------> x 1. Offensive Formation that covers a wide area 2. can Immediately bring all weapons to bear on target 3. Good for responding to threads from in-front Diamond Formation ..x x...x-----> ..x 1. Escort formation 2. Good for responding to threats from in-front, the left, and the right Staggered trail left xx .xx ---> Staggered Trail Right .xx----> xx Both options above are used by both fighters and choppers IRL this brings two craft to bear on target followed by the trail element again staggering weapon lock and impact a few seconds as the lead element fires and breaks off then the trail element fires and breaks off, from this point the dog fight is left with your two air teams dealing with the new situation you created. Heavy Left x ...x .......x-----> .....x heavy right .....x .......x----> ...x x Another Offensive formation that is a modification of the V Good for bringing offensive fire to targets in front of you, the trailing element again will get staggered missile lock Echelon Left x ...x ......x .........x-----> Echelon Right .........x-----> ......x ...x x Adaptive Offensive Formation, easy to bring staggered lock/fire on targets to the front, left, or right NOTE If we can bring air to ground weapons on jets/choppers then when you have them do gun runs or missile runs on targets ID's with smoke (later in game with laser) the formation you pick will define how fire power is brought to bear on the marked targets (in short they will shoot down at the area in that pattern) SECOND NOTE if we can bring a troop transport, 3 fighters for air escort, and 3 little birds (air to ground attack helicopters) to a mission this opens up new game play UFO Fighters can come down to assist their buddies on the ground meaning at the start of one of you turns you may go straight into air combat to resolve this new threat, your little birds will scatter (and if you win take 5 turns to return) and if you lose or have no air cover, the aliens fighters can shoot at your people on the ground doing gun runs same as you would do to them. This makes it so you need air support on every mission to prevent the aliens from wiping you out with air to ground fire power (Craft should never be seen as they are too high up, simple spawn the rounds fired at the highest level (4-6 i believe) in game coming down at a sharp angle onto target area) Input welcome as always : )
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