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Showing results for tags ' field of vision'.
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I notice that while armours have adjustable FOVs aliens don't. I was wondering if this could be implemented as a way of making aliens more distinctive. Caesans, f'r'instance could have a 180 or even a 360 FOV to reflect their psychic-ness. Sebbies could have a more restrictive FOV to reflect their poor eyesight. And so on.
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IMHO the main considerations for armor should be cost and weight vs protection. Right now the game incentivizes small arms to use high vision range armor in detriment of their rational weight/protection preferences (they're only carrying small arms AND are the ones in the line of fire). It's weird that my rocket launcher guys are using wolf but my riflemen buzzard. How about the difference between armor vision ranges is nothing or 1 tile, but the cone of vision gets impacted greatly? That seems much more realistic to me (peripheral vision being limited) and adds some flavour without becoming the defining characteristic. Squadsight obviously negates the impact to a certain extent.
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Hi. Will this game have a visibility arc for units in tactical combat? Currently there is no way to get to an alien from behind - he will react fire at your soldier as if he has eyes on his back. Sorry if this was already brought up...