Jump to content

Search the Community

Showing results for tags ' elevator'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • XENONAUTS 2
    • Monthly Development Updates
    • Xenonauts-2 Releases & Patch Notes
    • Xenonauts-2 General Discussion
    • Xenonauts-2 Bug Reports
  • XENONAUTS 1
    • Xenonauts General Discussion
    • Xenonauts: Community Edition
    • Xenonauts Mods / Maps / Translations
    • Xenonauts Bug Reports / Troubleshooting

Categories

  • Complete Mods
  • Xenonauts: Community Edition

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Biography


Location


Interests


Occupation

Found 1 result

  1. At this point in Alpha I've not really seen any two story UFOs or other alien installations yet. All I've seen are the stairs in the Farm map barns and the metal stairs in the industrial buildings. Still, I've no doubt they will be in there. After all the original EU1994 gave us ... and apocalypse gave us this one But considering the huge number of maps that could be modded into the game, is there a possibility that we could have the chance to modify the properties of anything ascending/ descending. For example, to have a number of different elevators, with a property to adjust the AP requirement of each? So while in EU1994 the AP to use the elevator was 8TUs at all times, could something perhaps be able to delay/ alter this. Alien UFO Grav Lift - 8AP Corporate Building - 12AP Apartment Building - 15AP Colonist (Research etc) Facility- 20APs and of course... Freight Elevator - 30-40AP This can be extrapolated into climbing directly up a manhole ladder or down and no doubt there are plenty of others. Just a passing thought.
×
×
  • Create New...