Jump to content

Search the Community

Showing results for tags ' chinook'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • NEWS & UPDATES
    • Release Announcements
    • Development Updates
    • Off-Topic
  • XENONAUTS 2
    • Xenonauts-2 General Discussion
    • Xenonauts-2 Bug Reports
    • Xenonauts-2 Features
  • XENONAUTS 1
    • Xenonauts General Discussion
    • Xenonauts: Community Edition
    • Xenonauts Mods / Maps / Translations
    • Xenonauts Bug Reports / Troubleshooting

Categories

  • Complete Mods
  • Xenonauts: Community Edition

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Biography


Location


Interests


Occupation

Found 3 results

  1. Reinforcements' mod adds up to 8 more slots to The Chinook. Total of 16 Xenonuats can now ride in The Chinook. Reinforcements.zip Reinforcements.zip
  2. First UFO spotted. 2 Condors sent to intercept. UFO lands. I send the Chinook. Then I completely forget my own advice and don;t send it to a waypoint. UFO takes off just as the Chinook approaches. Quite a few survivors from what I could see before the reload Second time out.. Use the waypoint for the Chinook. UFO takes off and lands again. Chinook intercepts without a problem. Pretty daunting for a new player though, I'd imagine?
  3. Alien attack on Perth, my first one in this playrun. Send dropship and realise 1 guy didnt have armour equipped, went to change armour while in flight and the list came up showing I had no armour in stock. The game froze and error report came up. I have the txt copied on notepad if you want it.
×
×
  • Create New...