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Jukaga

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  1. I had the same thing happen, with four squadmates. I've got a medbay and it heals most people, just not those four from the first mission. I wound up dismissing them. Maybe I should have fed them into the grinder. Try getting them more hurt and see if that triggers healing.
  2. Just a map pack and another aesthetic mod. It's no matter, I dismissed the bugged troops and it hasn't happened again. Strange though.
  3. Hey there, I d/l'd and started playing your mod last night, so far I'm liking it very much. The expanded arsenal is a real treat to play with. I have encountered a bug, which may or may not be related. Basically after the first mission I had 4 injured squadmates and over a month in they have not healed even a single % point. Since then, several other squaddies have been injured and healed. I think the first bugged group got back to base before the hospital was finished building, could this be the cause? I've never experienced this in vanilla. edit- oh and when will I be able to research ultra-heavy weapons?
  4. That's awesome to hear. The longevity of this game's relevance is assured with that move.
  5. Any plans to add Steam Workshop compatibility with Xenonauts? Given the great mods already released it would improve the game's profile on Steam if it had this feature.
  6. I've got no problem with the low amount of hardpoints, as the lore explains that the versions seen in-game are re-designed with super-light airframe bodies and extended fuel tanks.
  7. The only beef I've got with the game lore-wise is that the contributing nations nickle and dime you when you're trying to save the bloody planet, but as it's a game we do need a reason to limit resources so setting the game during the peak of the Cold War was sublime genius in taking almost all the wind out of that objection. If there was a bit more feedback from the game when funding is going down that would improve the feel of the game, something like a newspaper clipping mid-war along the lines of 'Indonesia strikes deal with Outsiders, ends all international co-operation'. Flavour text and events would do this game a great service. Still, it's the most compelling time I spend in front of my PC outside of tense encounters in DayZ.
  8. This mod looks fantastic, I will be trying it out after I finish my vanilla training wheels normal game. I just had a question perhaps you've already addressed it but what is the in-game and lore justification for having to research already existing guns in 1979? Why not just have the whole arsenal available from the get-go?
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