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hagamablabla

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  1. Man, this is much easier to read in an Excel table. Thanks for the help!
  2. Max, I have a solution to the double building problem. In the buildings.xml, the last line for each building determines whether it is a starter building or not. Changing it from 1 to 0 removed the duplicate buildings and stopped corrupting my saves.
  3. I'm trying to remove the requirements for research in the xml. I wanted to use regex to speed things along, but I can't see a pattern in the lines. For example, take this section: <Row ss:AutoFitHeight="0" ss:Height="38.25" ss:StyleID="s72"> <Cell ss:StyleID="s77"><Data ss:Type="String">Researches.BaseUpgrade</Data></Cell> <Cell><Data ss:Type="Number">120</Data></Cell> <Cell ss:StyleID="s73"><Data ss:Type="String">BaseStructures</Data></Cell> <Cell ss:StyleID="s74"><Data ss:Type="String">Researches.AlienBaseFacilities</Data></Cell> <Cell ss:StyleID="s74"/> <Cell ss:StyleID="s74"><Data ss:Type="String">UnlockKnowledge( "Researches.BaseUpgrade" );UnlockBuilding("NanotechWorkshop");UnlockBuilding("QuantumLaboratory");UpgradeBuilding("Workshop", "NanotechWorkshop");UpgradeBuilding("Laboratory","QuantumLaboratory");SetCurrentBackgroundLevel("2");</Data></Cell> <Cell ss:StyleID="s77"><Data ss:Type="String">Researches.BaseUpgrade</Data></Cell> </Row> <Row ss:AutoFitHeight="0" ss:Height="25.5"> <Cell ss:StyleID="s72"><Data ss:Type="String">Researches.ElectroshockGrenade</Data></Cell> <Cell ss:StyleID="s72"><Data ss:Type="Number">160</Data></Cell> <Cell ss:StyleID="s73"><Data ss:Type="String">Weaponary</Data></Cell> <Cell ss:StyleID="s72"><Data ss:Type="String">Researches.AlienElectronics</Data></Cell> <Cell ss:StyleID="s75"/> <Cell ss:StyleID="s75"><Data ss:Type="String">UnlockItem("weapon.grenade.shock");UnlockKnowledge( "Researches.ElectroshockGrenade" );</Data></Cell> <Cell ss:StyleID="s72"><Data ss:Type="String">Researches.ElectroshockGrenade</Data></Cell> </Row> I don't understand why the research requirement line for the first block is <Cell ss:StyleID="s74"> , while for the second it is <Cell ss:StyleID="s72"> .
  4. Alright, I've managed to isolate the problem. It's actually the Enhanced Construction research that's corrupting the saves. I'm guessing it has to do with the duplicate building problem.
  5. Still testing, but I did find another odd thing in research. http://i.imgur.com/8KvNnsF.jpg I'm not sure who's mod is causing this, but this screenshot was right after my first scout UFO mission.
  6. Here's my log, in case you still need it. http://pastebin.com/Yyya7Tvz I got the latest Steam version now, but I'm also getting the duplicate buildings. I have the Lore+, Hold The Line!, and No Hidden Movement mods installed. I still have to test for the enhanced jackal armor.
  7. I don't think it's CE, since I was getting the same bug without CE. I was playing on a slightly older version (1.54) though, so that could be the reason. Actually now that I think about it, the crashing might have been due to the older version as well. I'll try updating and seeing if there's still a problem.
  8. I'll add mine too, since I've also had the same problem. http://pastebin.com/9hZjCaJL In addition, I've had some problems with corrupted saves. I'm about 80% sure that it's the enhanced jackal armor, but I haven't specifically tested whether it's the mod. The only other mods I had active at the time were Lore+ and the map pack that comes with the game. In addition x2, have you considered putting this on the steam workshop?
  9. I like having standardized dropship positioning, but I have a large fleet of dropships and it's tiring to have to redo each dropship's positioning whenever I upgrade. Is there a way I can copy and paste positioning?
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