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Anaguma

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  1. Thanks for the response. I suppose always acting as if there might be reapers is the best option. Both of the shield guys had pistols and I had another with a carbine, which i assume has increased reaction like a shotgun, but i think they all had quite low reaction stats. Why do you find them underpowered? I think they're definitely interesting from a balance point because it's all positioning. Position right and in theory they should never kill you, position wrong and they definitely will. So they're either completely ineffective or 100% effective.
  2. I think we just need more games in this genre, or mods for existing games. You have the very little micromanagement in the new X-Com a little bit more in Xenonauts but not as much as in the Original x-com. Maybe we can get another game in the same format [not necessarily the same setting or story] that has more micromanagement. Honestly I think there's a lack of TBS in general, hopefully with the new x-com doing well and Xenonauts... Doing well? we can see a small revival of the genre.
  3. I'm a big fan of the original X-Com and have had my Eye on Xenonauts for years but decided to wait until it was actually out to pick it up. I did so yesterday and have been enjoying it immensely however I have a couple of questions/issues I'd like to discuss. Aerial Combat I genuinely enjoy the new style of Aerial combat. I just have one issue with it that may or may not be a bug. A couple of times when I've intercepted an enemy the auto-resolve has been at 100%. I've then engaged the enemy manually anyway to minimize damage and get more experience with the new combat system. I've then hit the enemy with everything that i have, not missing a single shot or taking any damage... and they haven't gone down. I've then had to retreat. Is there some kind of locational damage on ships? Or is this a bug. Reapers I know, I know, reapers are supposed to be hard. I know they're supposed to be terrifying. I know that everyone complains about them. TBH After the new X-com game I was actually pretty happy when I saw the reapers and how far they could move and pleased in theory that they could 1hit kill Because I remember the first time I encountered a Chrysallid in X-com and I like how dangerous they're supposed to be. However; It seems to me that at the moment reapers are actually unfair. Maybe they're supposed to be, but nothing else in this game [so far] has been, and nothing in the original X-com was either. I'll qualify that statement with; If you know that Reapers are on the battlefield then they stop being unfair, sort of. However in two recent battles I've been destroyed by reapers through seemingly no fault of my own, because in both situations I had no idea I was facing reapers until the damage was already done. I put these examples in spoilers for people who want to read them. Situation A Situation B So i guess my question with this one is; did I do something wrong? Should I always act as if there are Reapers until I know there aren't? But I feel like if I do that i'd never get anything done Sorry if this seems a little whiny so if you read it all then thanks I'd absolutely be up for general advice if people want to give it. Like I said loving the game, so happy with the way it turned out. Going to start another save because all of my good units got reaper'd in the alien base
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