Jump to content

Cyph

Members
  • Posts

    16
  • Joined

  • Last visited

Everything posted by Cyph

  1. This is more or less what i was going for! If i could get some help in learning how to make all the changes needed i would have no problem spending the large amounts of time this will take to complete. That being said, can anyone help me learn about how to add new weapons, and maybe help with this animation that keeps bugging out? And thanks for help already TacticalDragon ^v^
  2. ive run into a bit of a wall on two fronts, one i can't seem the Alien pistol to come into the equip screen, besides ballistic pistol image swaps, and two, all the animations seem to cut and tear every time i do a action. Can anyone provide any help? i can send you the current files if need be.
  3. if there is someone who decides to make a multiplayer i would gladly help them with the aliens portion ^v^
  4. i would assume certain craft have their limits, like the light scout for example. and this would make for longggggg turns until everyone starts dying. i feel like if this mod is accomplished, it should be paired with other mods in the future to make a sort of "Marathon" version of the game thats alot longer and tougher. Really great idea you have here Nib ^v^
  5. okay, so that worked and im beginning some work on getting the xenonaut units to appear as aliens in the ground combat, ill let you guys know how it progresses. any tips and help are always welcome ^w^
  6. ill give that a shot, Thanks ^v^
  7. There is?! where and/or how, i would love to try it out!
  8. that's the problem, with the install now all the mods in their respective places in the assets folder have become the vanilla for some reason. so i cant get just the vanilla files with a uninstall and a reinstall, it just keeps loading in the modded files.
  9. welp it seems that ive downloaded some mods and installed them, but when i tried to re-install a clean version of the game they wont delete. Any idea how to get a clean install besides going in and deleting everything manually?
  10. i tried recreating this in my own files and it kept crashing when i would hit the plasma tab, and i dont know how to set it to manufacturable. is it where you define it as unlimited/capped?
  11. Like i said i'm not too well versed at making mods, but i'll give it a shot at the skins. and I'm really grateful for the help guys ^v^
  12. Of course! ill give it a good run though and let you know if any problems arise ^v^
  13. dskzz, how do actually get the plane ingame? and for some reason when ever i hit the buy a plane button the game crashes. Help? :c
  14. To be quite honest, i don't even know where to start.
  15. Yeah I was afraid of that. v^v I don't know how to mod Xenonauts too well >.<' I'll try to see what i can figure what i can do, but hopefully this thread can be a basis for other modders to try out and play with the idea.
  16. Okay Okay, i know it is wayyyyy to early to start asking this, but would there be ever be a way to make so that you can play the as The Aliens? Back a while ago there was a project called X-Com: the two sides or something along those lines that had a idea where you use the Alien missions for different objectives, those most notable was using Abduction missions to harvest humans, and then that would be used to research new units. I hope something similar could be made. I also had the idea myself that since the Aliens start with light scouts, when you start out you would have a light scout ufo with a crew of maybe 3-4 Caesan Non-Combatants armed with plasma pistols. Of course there would be alot of re-balancing to be done but hopefully this could be implemented as a total overhaul mod ^.^ EDIT: Ive swapped out the Psion for a Non combatant Caesan, and tried to make the plasma pistol replace the ballistic pistol, but have only had very slight luck with the images. If anyone can help or teach me how to do it correctly, it would be much appreciated! equip screen Ground combat
×
×
  • Create New...