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odizzido

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Everything posted by odizzido

  1. Hopefully a lot of things like this can be corrected before the game is released.
  2. Nice to hear about the significant performance improvements on the geoscape Thanks for the update.
  3. I think it's a shame that the switch to a 3d engine didn't also come with a redesign of how firing works. If I am playing an FPS game and shoot a gun with a 5 degree cone and there are objects in that cone then the chance that I hit that object is whatever % of the cone is taken up by the object. The % chance I hit the target is whatever amount of the cone is taken up by the target. I really do wish that this game did that instead of the current 0% chance to hit that hay stack that's in the way but 40% chance to hit it if you take one step back.
  4. Personally I like making choices that matter. If armour does nothing then it's not a choice which makes it pointless beyond being a beginners trap. That's no fun for anyone. I am not saying if armour is good or not, I've not played the game in a while so I don't know. I am just pro-choice.
  5. Thanks for the update I've only ever poked around a little with the game so far as I tend to like to play games once they're finished but I do enjoy reading about how things are going.
  6. You wouldn't get anything. Your bonus was being able to use them in the first place. Presumably the army of the country they belong to would come in the clean up the site after you leave. If we wanted to make a stealing mechanic we should also start having the countries your stealing from get angry. At minimum cutting funding, and if you're killing their soldiers then openly attacking you. An army of 1,000,000 russian troops hitting your base with artillery, tanks, bombs, etc is likely a good deterrent. Especially when you have your own troops from russia attacking you from within.
  7. I think that having different ballistic weapons would be kinda pointless. The difference between 5.56x45 and 5.45x39 isn't that huge and I don't think the difference between the two rounds would justify the time to develop and extra "clutter" in the inventory.
  8. One thing I will say, for a baseline difficulty that terror mission I did was too hard. Again I don't mind that.....I think it might be interesting to reduce the penalty of failure so that retreat is a more viable option. It could give the feeling of getting your ass kicked, but then you gear out your soldiers and go back in and get that satisfying revenge. Just a thought, I have no idea how well it would actually work in the actual game.
  9. You could have alien fortress missions too where you need to plant a bomb in the control centre and get out. It wouldn't matter how many aliens you kill. Just get in, get out.
  10. I use OBS but I have no idea if it does what you're looking for with water mark stuff. I do know you can change the encoding options to do whatever you want but that might not be user friendly enough? Anyways mentioning it as something to look at if you want to.
  11. I just wanted to make a quick post saying that I tried out the auto resolve for all but one fight in my last game until the end of march and I was happy with it. Of course I don't know the game super well and it keeps changing but it felt good to use.
  12. I don't feel it should be nerfed or anything based off of one example. It was just surprising for me to hit that wall so hard. What I didn't like is that the penalty for failure was +50 panic which is huge. Actually I think being put into situations where you are outmatched and the best option is retreat sounds interesting and fun.....but we need to also be able to manage failure instead of losing the region if you fail.
  13. It was the mind war that killed me. 50% of my team was killed by it in two turns. Apparently mind control shouldn't be lasting 3+ turns though so that didn't help. Gaining those people back would have certainly helped.
  14. I found the two 3-raid missions I did to be easy enough. It was that first terror mission that I was effectively dead by the start of turn three. I still had two people alive by turn 5, but the two who were mind controlled on turn 2 were gone still. I never saw them again. Again, I don't mind....I want games I play to be challenging. It's just the difficulty curve seemed massive. Maybe it was bad luck though? I don't know, I stopped playing because flares either were hitting knee high walls when thrown or crashing the game.
  15. Throwing desperately needs to be implemented....I tried my first night mission today and throwing flares was just awful with how it behaves like a gun.
  16. *Me from march 2021* So this is old and I don't know if it's still relevant, but apparently I never posted this way back when.... *2020 me* I was playing and noticed a soldier named Etsuko Ando that had a boys portait. I was fairly sure that was a girls name though I am not native japanese so I checked with an image search. I am pretty sure it is. https://www.ecosia.org/images?q=えつこ Pretty minor really, but I thought I would mention it since it was something I noticed.
  17. Geez that first terror mission for me. I plowed over everything up until this point, but this time on turn three I had three functional people. The aliens mind controlled two of my own who rampaged, and panicked two that ran in to death. I didn't even stand a chance, not even a small chance. And that will be +50 panic in the region too. That's pretty hardcore. I am not saying I don't like it, but it's not what I am used to. Also the mind control lasted for the duration of the combat? Is it just supposed to last forever? edit------ Flares keep crashing the game for me too....I don't get a crash report and my screenshot key doesn't seem to work for the block of red text that popped up before it CTDd.
  18. It doesn't give additional protection for combat armour either.
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