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CSC_1988

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  1. Ah, I appreciate the info. Like I said, I'm new to the dialogue and was wondering if the developers had taken a stance on this kind of thing yet. I'd be more on board with the reclamation missions if they're *very* challenging, so I like the approach you've suggested.
  2. Most modern games are a rough approximation of the Ludovico Technique from A Clockwork Orange, only without the conditioning effect. Strategy, complex plotting and dialogue, moral choices, and so on don't produce blockbuster sales figures. But hey, this dumbed-down populism approach is hardly unique to the video game industry. It's infested every entertainment medium for a long time.
  3. Also, are you saying that "liberation" missions in which "lost" nations can be reclaimed are confirmed? I kind of liked how definitive it was to lose them in X-Com.
  4. I don't recall disparaging the alien races. I just like the thought of pact-signing nations lending their armies to the aliens, as what I loved about the original X-Com was that there were consequences for failure. My main argument for inclusion would be that this would increase resistance in "lost" nations in a way that's feasible both in terms of logic and gameplay. Fair enough on the cybernetic implants; I wasn't sold on them anyways. I'm just brainstorming.
  5. Well, there are two ways of rolling with it that I could see working: -They could simply be mooks to supplement alien forces and marginally increase difficulty and provide opportunities for experience to train Xenonauts. Human enemies aren't anything fancy, but after fighting the same alien race dozens of times, novelty value dissolves to an extent anyways. Their inclusion would serve to add some distinction and variety between battles on alien-controlled nations and funding council ones. They could also scale depending on the time elapsed in the game (acquire armour, etc) and possibly allow the Xenonauts to bypass research threads if they have tech that the Xenonauts are unable to research at that point. -Humans allied to the aliens could have received some kind of augmentations that grant them abilities and could be researched by the Xenonauts.
  6. Don't support 2K's project--if that game is successful, it will spell even more bad news for the X-Com franchise.
  7. In light of the fact that friendly military and law enforcement personnel will be involved in ground battles, I was wondering if human enemies could possibly be engaged in battles when fighting on the territory of nations who have signed pacts with the aliens? I think this would be an interesting addition that would vary the dynamic of the battlescape a bit. It would also mean there would be slightly more in the way of consequences for losing funding nations. I'm new here and I apologize if this potential feature has already been discussed--couldn't find it on the forums. I also wanted to say that I greatly appreciate the developers for creating something that embodies the spirit of the original X-Com, in light of the populistic dreck currently being produced by 2K. Good ideas will produce better products than big budgets, every time!
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