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dskzz

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Everything posted by dskzz

  1. As you ask so shall ye receive! Here are links to full screen resolution images https://dl.dropboxusercontent.com/u/28665072/mods/2014-06-19_00001.jpg - AWACS Xenopedia (Thanks again Sandyxx!) https://dl.dropboxusercontent.com/u/28665072/mods/2014-06-19_00002.jpg - AWACS Equip Screen (Pretty but useless). Maybe future expansion will allow for equipping radar units. That would be neat! Lol I guess I'm "a sucker for surveillance" https://dl.dropboxusercontent.com/u/28665072/mods/2014-06-19_00003.jpg - Base w/ AWACS in hangar https://dl.dropboxusercontent.com/u/28665072/mods/2014-06-19_00004.jpg - AWACS patrolling on the other side of the globe. This shows the radar range. It can stick around there for a good 6 hours or so, if I calculated correctly! PS Thanks everyone for your enthusiasm! This is my first mod ever - for any game - and it's great to get positive feedback
  2. Nice! That's really helpful thanks a lot! Gonna update my files today and get that in there. I just did it and you are right on the money, UnlockKnowledge( "airplane.human.awacs" ); Thanks!
  3. Thanks, Well, you'd quickly run out of hangers! You need about 16, I think, to cover the entire world's landmass, minus maybe 2 for your base's radar range. I see it as llike you could have a North America base and use the AWACS to cover South America when trouble acts up - like when you clearly have a wave because of all the notifications. That's an extra amount of cool - esp if you add the fuel increase to all craft - because then you get to go after aliens you never would have in vanilla, just based on the expanded radar coverage. It's frustrating as heck to me to see those messages popping up everywhere except where my base is located!
  4. Lol I know it's the herpes of the gun world.
  5. Yeah, thats actually a pretty excellent answer.
  6. Whats with everyone wanting to use that Godless commie gun the AK!?
  7. Here, fellow Xenonauts, is my humble submission to the greatness that is the true XCom successor. It's a mod for a pure recon plane, the E-3 AWACs (That's the plane with the huge radar disc on it's back) This explains the concept: FOR THE TLDR CROWD: Unarmed, slow, long range radar plane that is great for covering areas getting hit by a wave or continents underserved by your bases. Unarmed means it needs an escort & more radar means more targets, forcing you to reevaluate your fighter assignments to cover the new area. IMHO this plane adds more action and more strategy to the game. DL: http://db.orangedox.com/UmJ1U0gGo3xg79ahgA/xenonauts-airplane-awacs.zip /TLDR Here are links to full screen resolution images https://dl.dropboxusercontent.com/u/28665072/mods/2014-06-19_00001.jpg - AWACS Xenopedia (Thanks again Sandyxx!) https://dl.dropboxusercontent.com/u/28665072/mods/2014-06-19_00002.jpg - AWACS Equip Screen (Pretty but useless). Maybe future expansion will allow for equipping radar units. That would be neat! Lol I guess I'm "a sucker for surveillance" https://dl.dropboxusercontent.com/u/28665072/mods/2014-06-19_00003.jpg - Base w/ AWACS in hangar https://dl.dropboxusercontent.com/u/28665072/mods/2014-06-19_00004.jpg - AWACS patrolling on the other side of the globe. This shows the radar range. It can stick around there for a good 6 hours or so, if I calculated correctly! My thought for the AWACS is for it to be used as a mobile radar post. Since bases are ridiculously expensive, and even a solid base network probably won't cover all regions, this provides a cost effective alternative that also happens to add an additional layer of complexity & strategy in the air superiority game. Say when you get all those messages about trains being strafed and people being abducted, etc, but its outside of your base's radar range; or say you have a good base network across the rich Northern Hemisphere and don't want to commit to building a base in Africa or S America. Well - AWACS to the rescue! You can station the slow, but long ranged AWACS over there to find out what the heck is going on. As I mentioned, the AWACS is slow - about half speed of the F17 - unarmed, and delicate. But has a ton of fuel and excellent radar coverage. So you find a spot that needs some radar coverage. Send out the bird. But it's a sitting duck, especially since you are sending it into a hot zone. So you need an escort. But you also need to have fighters ready to intercept the craft the AWACS finds. Plus this will be some distance from your base - should you send out the AWACS + escort and an additional fighting squadron? Just the AWACS + escort? Maybe you can send the AWACS in, followed up with fighters then pull out the bird after handing off the contacts to the fighters' radar systems. Plus it's a great alien base hunter. Of course, alien bases always have increased traffic levels. So should you send your spotter out there and hope you don't come across a supply ship, or send it with an escort pulling needed fighters away from your bases where you know you will find UFOs? Like I said, a whole new aspect of air-to-air strategy. Note, I doubled all the aircraft ranges in the game, under the assumption that each bird would get at least 1 midflight refueling. The extra range plays very well with the strategic options presented by the AWACS. Note - One thing I can't seem to get working is to list it in the xenopedia! It should show up on start, like the Condor and the Chinook, but it just wont seem to do it! Would love some help there! You can download it from my dropbox: http://db.orangedox.com/UmJ1U0gGo3xg79ahgA/xenonauts-airplane-awacs.zip NOTE - I also included a file _readme_what_to_add.xlsx which has the lines and which files they were added to, so you can manually add the stuff in yourself. Which is helpful if you have like the Lore Mod, you can go in and add all the acas stuff easily. I hope that this becomes the norm for mods, because installing one mod that overwrites all your changes sucks! This lets you see what to add and where. Please feel free to contact me with any questions or comments! This is still in beta, so please would love feedback! My email is in the readme file.
  8. Yes sir, looks like that is how it works! Awesome, so with that piece of the puzzle done, my EWACS took flight and I was very happy with the results. I sent it out, had a radar range about 2/3 as big as the base's went on a mission, hovered for about a day and returned to base. I could not find any evidence that AWACs are armed, so I left it unarmored in the mod. It's simply shot down, so all my hard work making the damage graphics was a waste of time. I am very happy with the results. When you get a tear of notifications from a region out of range of your radar, launch the AWACs. She'll stay on station and pick up the bogies causing a ruckus. But she's unarmed and slow so you better send some fighters in to escort and clear out the trash. By the way, doubling up on all the fighter ranges helped in that regard. I think it makes the air game a nice tactical addition.
  9. I'm trying to do a mod for an EWACs - long rage, can sit in the sky for hours, and has beefy radar but is slow and unarmored. Sort of giving you an alternative to building up a new base for radar coverage. Also doubled up aircraft flight duration to reflect tankers. I'll post the EWACS when I'm happy with it for your enjoyment! Anyway, I'm making the EWACs purchasable, because I am not even going to try and mess with the research table at this point. I'd like to do a similar thing for an SR71 Blackbird at some point, when I will mess w/ that. But for now... My question is I have been all over the xml files left and right. I know where you mod the manufacturing section, that's easy. But I can't find where you set the purchase price of planes that are buyable. We all know that the F-17 and the Condor are buyable, can't recall the price at this point. But I imagine that it has to be settable somewhere! I just can't find the darn thing. Is it based off a factor of the sale price in items.xml? Like if it sells for x you buy for x*2, or something like that? Need help - I got all the images and stuff done, I think it will be sweet, but need to know how to do this! Thanks all. PS Loving some of the mods out there and for the record Xenonauts kicks EU's rear!
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