Getting unlucky with RNG should not overly punish the player because, at the moment, an unrealistic baseline is in place. Do not punish the PLAYER for not adhering to a one size fits all strategy. I'm just staring month 3 and my North America funding is less than 100K. Month 1 to month 2 the drop was <100K. Let's analyse that shall we. I can only be in one place at one time unless I stretch myself so thin as to be unrealistic. A few UFOs appear over N.A. and their funding drops to Zimbabwe levels? Are you kidding me? I'd rather go back to lower initial funding levels that are not completely broken because a UFO few over a continent of 1/2 a billion people and scared a few farmers in places and abducted a whole 20 people.
I do not see any funding MODS to address this. I guess reading the forums where people are discussing three bases in three months is the only viable strategy instead of a space for time strategy. I just had a -500,000 month because of alien missions over NA and Australasia even though I am in process of building and supplying a second base. The funding drops WAYYY too rapidly. It's like the governments of the world went
"you haven't completely cleared every ounce of sky as you just began.."
XCOM: "But out range of out fighters.."
"We don't care.. I have important constituents in places and they saw a single UFO and we have to completely give up our funding and spend our money instead on x,z,z"
XCOM: But to go from 1/2 million to less than 100K in 60 days is unrealistic.
"You didn't follow our undocumented and unrealistic strategy of a three minimalistic fighter bases with just radar and fighters, as we only give out points for shooting down aliens, not successfully clearing the wrecks and surviving - who cares out success there.. only results in developing new technologies to fight them"
Zero alien bases
Zero terror missions
Complete success in round missions.
But suddenly the politicians care most about air superiority missions? They result in: Zero industrial capacity damage. Zero infrastructure damage. Zero major civilian losses. ..and game design wise only your shortest range fighter can stop them and their range absolutely is godawful so naturally we make the missions hardest to stop the most damaging though the civilian governments would care about those the least.