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Sonkkorh

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  1. And I think about like this issue with plasma and MAG weapons. need change researches.xml <Cell ss:StyleID="s72"><Data ss:Type="String">Researches.MAGWeaponry</Data></Cell> <Cell ss:StyleID="s72"><Data ss:Type="Number">240</Data></Cell> <Cell ss:StyleID="s73"><Data ss:Type="String">Weaponary</Data></Cell> <Cell ss:StyleID="s74"><Data ss:Type="String">Researches.PlasmaWeaponry(AND)Researches.AlienHeavyPlasmaRifle(AND)Researches.AlienPlasmaCannon(AND)Researches.AlienSniperPlasma(AND)Researches.AlienAssaultPlasma(AND)Researches.AlienBattleRifle</Data></Cell> <Cell ss:StyleID="s74"/> For example plasma weaponry already correct <Cell ss:StyleID="s72"><Data ss:Type="String">Researches.PlasmaWeaponry</Data></Cell> <Cell ss:StyleID="s72"><Data ss:Type="Number">160</Data></Cell> <Cell ss:StyleID="s73"><Data ss:Type="String">Weaponary</Data></Cell> <Cell ss:StyleID="s74"><Data ss:Type="String">Researches.LaserWeaponry(AND)Researches.AlienHeavyPlasmaRifle(AND)Researches.AlienAssaultPlasma(OR)Researches.LaserWeaponry(AND)Researches.AlienHeavyPlasmaRifle(AND)Researches.AlienSniperPlasma(OR)Researches.LaserWeaponry(AND)Researches.AlienSniperPlasma(AND)Researches.AlienAssaultPlasma</Data></Cell>
  2. And in this case we have some issue with granades. We havn't plasma granades, only alenium.
  3. <Cell><Data ss:Type="String">Researches.PlasmaExplosives</Data></Cell> <Cell ss:StyleID="s72"><Data ss:Type="Number">160</Data></Cell> <Cell ss:StyleID="s73"><Data ss:Type="String">Weaponary</Data></Cell> <Cell ss:StyleID="s74"><Data ss:Type="String">Researches.AlienReactor(AND)Researches.AleniumExplosives</Data></Cell> and <Row ss:AutoFitHeight="0" ss:Height="63.75"> <Cell><Data ss:Type="String">Researches.FusionExplosives</Data></Cell> <Cell ss:StyleID="s72"><Data ss:Type="Number">240</Data></Cell> <Cell ss:StyleID="s73"><Data ss:Type="String">Weaponary</Data></Cell> <Cell><Data ss:Type="String">Researches.AlienFusionReactor(AND)Researches.PlasmaExplosives</Data></Cell>
  4. If firstly research Plasma explosoves not alenium then warheads not changing on crafts automaticly. Need change research.xml about like this Researches.PlasmaExplosives 160 Weaponary Researches.AlienReactor(AND)Researches.AleniumExplosives Researches.FusionExplosives 240 Weaponary Researches.AlienFusionReactor(AND)Researches.PlasmaExplosives
  5. Current steam version 1.0.5. In gameconfig.xml <humanAirplaneSpeedEasy value="1.2" /> <humanAirplaneSpeedNormal value="1.1" /> <humanAirplaneSpeedVeteran value="1.0" /> <humanAirplaneSpeedSuperhuman value="1.0" /> in aircrafts.xml <Cell><Data ss:Type="String">airplane.human.f17</Data></Cell> <Cell><Data ss:Type="Number">200</Data></Cell> <Cell><Data ss:Type="Number">0</Data></Cell> <Cell><Data ss:Type="Number">12000</Data></Cell> <Cell><Data ss:Type="Number">1500</Data></Cell> In game on difficulty level insane f17 has speed 1650! How this?
  6. In file aircrafts.xml: <Row ss:AutoFitHeight="0" ss:Height="13.5"> <Cell><Data ss:Type="String">airplane.human.f17</Data></Cell> <Cell><Data ss:Type="Number">200</Data></Cell> <Cell><Data ss:Type="Number">0</Data></Cell> <Cell><Data ss:Type="Number">12000</Data></Cell> <Cell><Data ss:Type="Number">1500</Data></Cell> <Cell><Data ss:Type="Number">600</Data></Cell> <Cell><Data ss:Type="Number">60</Data></Cell> <Cell><Data ss:Type="Number">20</Data></Cell> <Cell><Data ss:Type="Number">1</Data></Cell> <Cell><Data ss:Type="Number">2</Data></Cell> <Cell><Data ss:Type="Number">0</Data></Cell> <Cell><Data ss:Type="Number">0</Data></Cell> <Cell><Data ss:Type="String">25,44;48,44;33,29</Data></Cell> <Cell><Data ss:Type="Number">0</Data></Cell> <Cell><Data ss:Type="Number">0</Data></Cell> <Cell ss:Index="17"><Data ss:Type="Number">100</Data></Cell> <Cell><Data ss:Type="Number">0.4</Data></Cell> <Cell ss:StyleID="s67"><Data ss:Type="Number">100000</Data></Cell> <Cell><Data ss:Type="Number">15.06</Data></Cell> <Cell><Data ss:Type="Number">9.9600000000000009</Data></Cell> <Cell><Data ss:Type="Number">8570</Data></Cell> <Cell><Data ss:Type="Number">40</Data></Cell> <Cell><Data ss:Type="String">POWERPLANT.Turbofan</Data></Cell> <Cell><Data ss:Type="String">F-17 Condor</Data></Cell> <Cell><Data ss:Type="Number">61250</Data></Cell> <Cell><Data ss:Type="String">AV.AUTOCANNON;AV.SIDEWINDER;AV.SIDEWINDER</Data></Cell> <Cell><Data ss:Type="String">1000;580;435;90;435;780</Data></Cell> <Cell><Data ss:Type="String">aircraft/f17</Data></Cell> <Cell><Data ss:Type="String">aircraft/aircombat/f17</Data></Cell> <Cell><Data ss:Type="Number">55</Data></Cell> <Cell ss:StyleID="s69"><Data ss:Type="String">Yes</Data></Cell> <Cell><Data ss:Type="Number">1</Data></Cell> <Cell><Data ss:Type="String">Yes</Data></Cell> <Cell ss:StyleID="s69"><Data ss:Type="String">Yes</Data></Cell> <Cell><Data ss:Type="String">Yes</Data></Cell> <Cell ss:Index="39"><Data ss:Type="Number">0</Data></Cell> </Row> Top speed of condor 1500 km/h in this file, but in game on difficult level INSANE top speed = 1650 km/h In file gameconfig.xml: <humanAirplaneSpeedEasy value="1.2" /> <humanAirplaneSpeedNormal value="1.1" /> <humanAirplaneSpeedVeteran value="1.0" /> <humanAirplaneSpeedSuperhuman value="0.8" /> In this case I think this is a bug. In difficult level INSANE top speed of Condor must be 1200 km/h
  7. Sonkkorh

    Throw clips

    Can soldiers throw clips? Sometimes it needs.
  8. What is a description file in which a UFO which components? For example, a airplane.alien.scout has Items.AlienPowerSource & Items.AlienScoutDatacore.
  9. Hello all! I play in v.21. Can you tell me how to research MAG Weapons? I already research next aliens plasma weapons: pistol rifle heavy battle rifle precision canon assault But MAG isn't available for research. May be I need research some kind of reactor or somthing else?
  10. Hello all! Can I somehow see actual settings of research tree? In file researches.xml I see next Researches.MAGWeaponry Researches.AlienHeavyPlasmaRifle(AND)Researches.AlienPlasmaCannon(AND)Researches.AlienSniperPlasma(AND)Researches.AlienAssaultPlasma but in game for research MAGWeaponry I need to research Researches.AlienBattlePlasmaRifle firstly. Is research tree hardcoded? I tell about v.21. Sorry for my English, it's not native for me.
  11. If after mission soldier have less than 50% of health and dropship returns to base, I select dropship and select new target - another UFO crashsite. When dropship arrived on crashsite, seriously wounded soldier disappearing. No soldier on battleground area. And when dropship return to base, no soldier in the barracks. Soldier disappearing. Sorry for my English, it's not my native. I hope I explained everything clear. Google Translate help me.
  12. How to right pronounce ceasan? With "S" or with "K" easan or [K]easan? Sorry, for my English. It's not my first language.
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