So I recall that back in the v20 build, TU costs to fire weapons were static. That is, for a snap shot, it cost 20 TU to fire, period, no matter how much or little total TU your soldier has.
However, now, like in X-Com, the cost to fire a weapon is scaled in proportion to how many time units your soldier has. I think this is flawed.
It's my understanding that TU is, essentially, a measure of how fast your soldiers are. How fast they can run, how fast they can turn, how fast they can bring their weapon to bear and fire. All that. So I don't understand why the soldiers that are faster take more time to shoot? It makes no sense. To me, a soldier that is faster should be able to shoot more times in the same turn.
Thoughts? Comments? Reasons why I'm an idiot?