Jump to content

Pwnzerfaust

Members
  • Posts

    4
  • Joined

  • Last visited

Reputation

10 Good

Converted

  • Location
    Sunnyvale, California
  1. I've got a weird bug. I just finished researching the Marauder interceptor, but when the research finished, there was no Xenopedia entry, and the Marauder isn't available to build in my workshop. WTF m8.
  2. I would love this, as I was a huge fan of UFO The Two Sides, but I'm not sure it's possible within the framework of the modding tools available to modders. I might be wrong, but it seems like you'd have to start from the ground up with this.
  3. Thank you for the replies. I read through Chris's post that was linked and it's honestly convinced me. I hadn't thought of it as representing mobility of movement but keeping weapon movement/fire speed the same. That is, if we (for sake of argument) see each turn as representing 10 seconds, that means that a person with 60 TU moves 20% faster than a person with 50 TU in that space of time, but no matter how many TU a person has, it still takes (for a 30% cost action) 3 seconds to raise, aim, and fire the gun. I think that's reasonable to say. One suggestion I have to address the varying numbers to reserve and the chore of setting every unit to reserve enough for a snap shot: Have a button on the UI near the slider to the effect of "apply to all units", which would apply the current unit's setting to all of your units. Possibly also in the soldier equip base screen, there could be an option for "default TU reserve" or something like that. That'd be awesome. Just have small text at the points in the path that say "snap" or "normal" or "aimed" or "burst" that indicate how far you can move and still have enough time to shoot.
  4. So I recall that back in the v20 build, TU costs to fire weapons were static. That is, for a snap shot, it cost 20 TU to fire, period, no matter how much or little total TU your soldier has. However, now, like in X-Com, the cost to fire a weapon is scaled in proportion to how many time units your soldier has. I think this is flawed. It's my understanding that TU is, essentially, a measure of how fast your soldiers are. How fast they can run, how fast they can turn, how fast they can bring their weapon to bear and fire. All that. So I don't understand why the soldiers that are faster take more time to shoot? It makes no sense. To me, a soldier that is faster should be able to shoot more times in the same turn. Thoughts? Comments? Reasons why I'm an idiot?
×
×
  • Create New...