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frank_walls

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Everything posted by frank_walls

  1. I haven't tried it yet, but I'm not sure if I like the idea. It makes sense in the alien base to do a reveal when you capture the Command Center, but why in terror missions? If there was something that could trigger it that would be cool. Like if you stunned an alien, carried his unconscious body back to your landing craft, and then got a message saying "Alien Interrogated - revelaing battlefield". On another note I can't wait see how the new corner system works in battle. Thanks Chris!!!
  2. Try this for the map you're on in the picture. 2 snipers, 1 rocket, 1 MG/Heavy Plasma/etc, 2 shotguns/carbine, and 2 rifles. Make sure everyone also has plenty of grenades. Camp you snipers, rocket, and heavy MG at the end of the street by the edge of the map - close to where you come out of the dropship. Keep a shotgun/carbine to guard the opening in the hedges on the bottom left, then send the rest of your team into the house on the top right. Use your riflemen to shoot through the windows and spot guys along the street. Keep the shotgun/carbine guy close to protect them. You can then use the guys in the house as spotters, and pick everyone off with your snipers, rockets, and heavy weapon. The street where your guys are crouched becomes a big kill-box. Once you waste most of the guys you can begin moving your guys up slowly.
  3. Here you go, https://trello.com/b/kxjRG3md/xenonauts-work-tracker
  4. I want to see them panic when I gun down their friends.
  5. Just playing the game as is. I ran into a bug that caused it to freeze on a mission with a landing craft. I tried a few different times and it always froze. I can't progress in the game unless I take the landing craft, so I've been airstriking everything else. Well guess what, now I'm stuck on the landing craft again! Until I capture the landing craft and research the tech from it there's not much point in playing.
  6. I really wish we could get a version that isn't sooooo buggy. I haven't been able to complete a mission in days. Odd things here and there are fine, but the game just keeps freezing and locking up so much it's hard to make any progress to even be able to comment on any balance issue.
  7. I'm attacking the alien landing ship. My crouched guy throws a flash bang, it disappears, his TU's are gone and nothing happens. Then I realize none of my guys can attack or target an enemy. So I save the game thinking if I start it over everything will work, but after the game loads it just crashes. Save attached. [ATTACH]3396[/ATTACH] Aut.sav Aut.sav
  8. I just might get some jackal armor now. I always skipped it before.
  9. The problem I have is that you look to see if you can make a shot before you move. Visually it looks possible, but then you move there and can't because of the odd LOF issues. So what you end up having to do is memorize the eccentricities of the aiming system for various obstacles. This essentially lowers the intuitiveness of the combat system because what I'm looking at on screen isn't an accurate depiction of the level/map.
  10. I'll try and get it uploaded tonight when I get home from work.
  11. I hate that one! I've lost many brave soldiers who can't shoot past the door frame!
  12. I think it has to do with the Landing Ship. It hasn't locked up on any other ships, but it's done it twice now on different Landing Ship missions. One with Sebs and one with Caesans. Seems to be about 4 to 5 turns in it locks up on the aliens turn. Fire and smoke animations were still going, but nothing was happening.
  13. Lol. Without Walls there would be no corners! I kind of figured that's what it was - which is why I'm also doubtful it will get remedied. I wish there was a grid you could turn on and off to see exactly where corners/objects lined up. I don't know what exactly could fix it, but it's frustrating to lose guys because of flaws in the graphics/engine. However, like Legit said - sometimes the enemy can shoot through it and you can't. So what causes that?
  14. Game froze right when Seb ran outside of landing ship and took a shot at me. It might have been about to go to my turn but I'm not sure. I could still move the cursor and it made a clicking noise, but nothing worked.
  15. I did this with a smoke grenade. Guy with a shield was crouching, clicked to throw the grenade and the only thing happened was I lost the grenade and TU's.
  16. This situation drives me crazy. I move a guy just a few spaces to be able to squeeze off a shot and he can't shoot around the invisible corners. These are all over the place - will you guys be able to fix these, or will we just have to live with it?
  17. I like them just the way they are. I use them a lot early in the game to get my live aliens and help offset the disadvantage of no armor and new recruits. By mid game I only carry a few for special situations, and past that I rarely carry them. I don't think they give a superior advantage in battle at all. I feel like they're the first item I get that starts to put me closer to equal footing with the aliens.
  18. You can access screenshots through your steam menu. If you look at the menu that's accessible from the steam icon you'll see the screenshots option on there.
  19. I get no suppression from the MG on the scout car. I was shooting at a Caesan, and one of my guys was in the line of fire. 1 round hit my guy, and 1 hit the alien. My guy was suppressed, and the alien wasn't. Not 100% sure this is a bug. If it isn't then that should be changed! I also got no suppression when fighting Androns.
  20. Skitso, I was playing around with creating a map and I noticed under the buildings tab there ones you created. Are those submaps you created? Can I just drop those onto my map without doing anything else?
  21. I tried out your middle east map pack. Good stuff! I'm going to download some more.
  22. Please don't remove them for all the same reasons everyone else stated. I never use the baton because it's boring, but if you did what max said I might be prone to use it. Especially if it could take down androns and harridan with 1 pop.
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