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Evercrow

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Everything posted by Evercrow

  1. Yeah, I think I've downed my first battleship with Foxtrotes 1,5 months ago. Only now started on my first Marauder. So they are manageable. But gods, the geoscape is exactly where i want traectory projections on my interceptors,instead of it being useless in air combat.And also automatic pause when any UFO pops back up on the radars. Anyway, i see i just screwed up research order on aircraft,should be much less annoying next time. and still the same for fusion warheads and Carriers/Strike Cruisers
  2. When Fusion Reactor research is done,it activates Xenopedia pop-up for "Alien Reactor" instead of "Alien Fusion Reactor".Otherwise,works okay.
  3. problem is Foxtrotes start getting obsolete once Carriers and Cruisers show up,because they can literally chase them around for hours if you unlucky on UFO's pathing.And that's 2+ of your Foxtrotes out of the action for the whole wave. So if they spawn closer to the radar edge,and don't fly in base direction, you usually still screwed. I really think interceptors need some kind of fuel upgrade research(so they at least have combat fuel intact). Intercepting stuff purely by news flashes can be quite fun on its own.
  4. at last,i have found purpose for demolition charges! Other explosives don't really cut it for some reason.
  5. hm, it seems electroshock grenades do much more health damage then i thought. Probably misjudged it because of armor mitigating my laser shots. And i want that 10% damage against Reapers.And sweet illustration too. Because the biggest failsafe against random Reapers right now is reaction fire. With puny pistols and out-of-range shotguns Edit: just bagged myself a reaper. He took 1 laser rifle shot and 2 electroshock grenades. Stun Batons are officially obsolete for me now, all take a spare e-shock grenade on your way out,please.
  6. yeah, the game currently is a bit too harsh about base positioning. Otherwise your craft won't have enough fuel to fight effectively. I also use Middle East(Crete Island),Central America(Cuba),Indonesia to cover most of the countries. You won't have funding for more then 3 interceptor bases,until you start snowballing with them. Prioritise explosives research for the missiles upgrades. Alenium,Alien Reactor,Fusion Reactor,i think? I prefer to use more Foxtrotes then Condors(Corsairs). The only things Condor can kill on his own are light scouts and fighters. So more then one usually a waste. Corsairs can kill heavy fighters and Scouts with Plasma missiles research(Alien Reactor),so a bit better,but by then you will have too much fat targets anyway,so you need minimum 3 Foxtrotes.I keep 4 in middle east(main base,tend to have more spawns). Foxtrotes can kill escorted targets. Practice avoiding missiles with Foxtrotes by flying under obtuse angles into firing range and using afterburners.After torpedoes are away,and all missiles missed, you use retreat and afterburners again. They will not run away unscathed,but should easily be ready for the next wave. Ofcourse,its better to kill unescorted targets first,do a quick rearm and go for escorted ones. For the randomness of wave spawn, i suggest doing Save/Load between waves. Sometimes you can get completely screwed and get all UFO's around one base.
  7. Hi people,i'm on my first playthrough and some questions arose: I understand Androns currently aren't capturable.Is there any way to get the juicier Xenopedia entry(with bonus damage in particular) on them,or it was never in game in the first place? Shock batons kill reapers in my games T_T. Is it because they are Alpha Reapers,or something else? I don't get normal Reapers in missions anymore. Electroshock grenades also kill organics instead of stunning. Is it mistake in description,they are just EMP\Suppressing tool? Is there a point of capturing multiple leaders/officers(maybe in advance) ,or going for the specific race?
  8. Pack of Andron Warriors(4+),all with heavy plasma and facing the only entrance. And grenades aren't throwable through smoke anymore for some reason. Good luck if you encounter that(also post a separate link for it )!
  9. yep,if you take injured soldiers on a mission,they have their missing health as temporal instead of permanent and can be completely healed up with medkits. The healing done persists in geoscape. I doubt that's intended
  10. Nevermind, if saves don't crash for you, then it's some technical temp memory stuff. Restarting pc fixed all saves.
  11. Well,i can get how the soldiers can transfer data from UFO datacore. The premature autopsies,however,require some crazy modeling equipment Although if you don't send dropships way outside radar coverage for the housing base, they always come back earlier then research is done. Multiple teams incentive!
  12. Hmm,interesting. I had similar "disappearing" aircraft,just around the time my saves got corrupted with CTD. Funny thing is,if i first load my older save,i can load corrupted one normally. Did you do any missions parallel to transfering? I think i can +1 this bug,though it's not arrival that's bugged. Here is the save that i "fall back" to,and the most closest CTD one afterwards that i still have.Saves corrupted on a mission with landing ship(it was my first one,you can see chinook flying to it),the transfering interceptors are still on the way.I may have activated the bug before the mission though,because i did some saving/loading in geoscape,they just didn't crash until ground combat https://www.dropbox.com/s/30gu6z1g19rq6jd/Xenonauts%20saves.rar PS:No mods used or values changed,clean V20 Christmas version
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