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ingolfson

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    New Zealand
  1. So I finished the game. Loved it - hats off to the devs! BUT there were about 3 techs that I didn't manage to research before I HAD to play the endgame (as too many countries were failing). And to be honest, I've played the game enough for now. Likely will binge on it again, but that may be a year or two away. So is there any way I can see the entries (with images - such lovely paintings!) for the remaining techs? Any cheats that I can use to give myself more research or time on one of my last savegames, or anywhere where the full Xenopedia can be viewed externally instead?
  2. Sorry for not doing so at first - I have now attached a save. It is the dropship just about to start a mission in southern Australia. Loads ground combat about 3/4ths, then crashes to desktop. [ATTACH]4774[/ATTACH] Test Save.sav Test Save.sav
  3. Well, I now had TWO cases (i.e. two different carriers days away from each other) where trying to do a mission to a landed carrier caused 100% of all cases a crash to desktop. This is even though I already did a mission to a carrier that I had shot down myself.
  4. There's this bug where when I spend more TAs, the hit probability goes down. Is this a known bug? Right in my game now, I am using a ballistic rifle, and with 20 TU it's 26%. Spending 30 TU lowers this to 10%. Spending 40 TUs, it stays at 10%. I also have a bug (happens often with the precision rifle, it seems), where spending TU aiming doesn't change the % at all...
  5. Especially the ones related to intercepting enemy ufos. If halfway through you decide you want to exit, you have to manually close it with the X at top right. It would be highly helpful if these could just react as normal, i.e. hitting escape closes them. Thanks
  6. This is not so much a direct bug, as an issue with suspension of disbelief - if I put research on something that I have just recovered from an assault, I sometimes get results before my helicopter is even returned from the mission. Not sure how to change that without causing large issues from a coding perspective, but it just seems WRONG...
  7. Had it twice just now in a base assault mission. I throw stun gas in, close the door again (so can't see enemy fall). When looking in next round, he's still standing - but he's stunned on the ground in reality (never moves, just a fixed image). I can even see his gun on the floor. The wrong image is persistent - looks as if I paralyzed him standing up...
  8. It took me AGES to understand / be sure about the fact that the new numbers of the post-mission screen are improvements in their skills. Yeah, a bit stupid of me - but can we please have a "before-after" comparison? That would also explain the amount of increase: Maybe the way to display it would be 64->65
  9. I get this all the time (especially during first base mission) that the "can see enemy" icon at the right appears, but the light drone it refers to is invisible, and cannot be attacked. So I have to wait for it to move or attack me. Note that this doesn't refer to me not having line of sight, as far as I can see. Normally, you can see the model of the enemy, greyed out, if that occurs. The light drone is simply not there, and clicking the right hand icon centres the image on where the enemy is supposed to be, but still nothing. I tried to use the multi-level option to see if the drone was higher up, but nothing either...
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