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AcidScald

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  1. one more save to that issue. I think his happens when this type of alien try to move around the city save just skip the turn and it will happen
  2. just build one and jump into combat. it was night mission and deployment looks nothing like video on youtube - the square of deployment space much smaller and troops will not turn in to other directions (will not explore area around this small drop box); - after finishing the deployment phase everyone should be on the square borders or they will be not able to leave it; - and it stays also black after deployment phase (like no textures) ; save game here
  3. Stun weapon, grande and ammo for rocket launcher appeared in armory and you don't need to produce it. there are 3 stun "weapon": 1) grande 2) rocket 3) electric stun baton You can equip xenonauts with it right after research.
  4. sorry my blindness didn't saw this thread before some screen shots of this : http://www.goldhawkinteractive.com/forums/showthread.php/8176-V20-5-Ground-Combat-Assault-shield-don-t-have-model-and-don-t-protect-from-damage image
  5. have the same problem and re-load don't help. can provide save file if needed and it don't look like situational thing as I got this 2 times in 2 different ground battles against cyborgs
  6. Have found few collision bugs or may be a ?features?: 1) if you try to enter a building with stuff in it (in my case was bags in desert map) covered with fog of war xenonauts will stuck in this stuff. they will not stop if something blocking their way they will just continue to walk to the point I told them to walk. and if that point taken by some cover they will stuck in that cover. how to reproduce: -save before enter the "dark" building -enter the building and check that the is stuff there and no aliens (as the troops will stop as soon they saw some) -remember the position where you want to stuck -load game and click on the point you selected (you should have a question mark instead of "move count" number when you select a destination point) 2) During base defense "unit rearranging mode" using vehicle you can destroy all barricades around the command center and the "table with map" in command center itself. they will be destroy when you finish rearranging mode(during rearranging mode they showed as not broken). but you cannot destroy box on that phase, never the less you can destroy them by vehicle during combat. also I experience some strange things: a) walls when the rocket explode near by or hit the wall. It looks like the image of broken walls is not on it's place (entrance side of command room) b) out of 3 entrance cells to the command center room only 2 can be taken by xenonouts. (I didn't check the other doors but I think all the doors with the entrance panel not allow to put trooper next to that panel) 3) this is more complex one: dead vehicle (in my case was hunter) is not treated as a barrier. find out this during Base defense. How to reproduce: - put all you troops in command center room and vehicle too (by using a collision from previous point). - let the aliens invade - block the entrance with vehicle and kill it or let it to be killed From now aliens will try to run elsewhere (can't follow due to vehicle blocking the entrance/exit) - save/load and now aliens just enter the command center through vehicle body
  7. Just got new assault shield from the lab and jump into battle. And looks like it don't have any model and don't protect (got killed from shield side in one turn)
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