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Everything posted by harrythevet
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Hey fellas, I get a CTD on the Artic mission against a crashed Carrier with Caesan and Wraiths on board. It crashed on initially starting the mission, and several times throughout the mission for no apparent reason. Has been really stable until this mission. Always happens on aliens' turn though, although I can't discern any particular pattern. Cheers
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V22 Experimental 8 Released!
harrythevet replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Bro, where did you find these? I can see my save games in my mydocs/xenonauts folder but they're not labelled as yours are. I too was on a roll, and nowt is more annoying than updates that break saves. I've still never come close to finishing the game. Is there a way to roll back to the last update so I can finish it? The new changes aren't worth giving up the game for . . . -
Guys, do you really have to delete all our save games every time you update the game? Is there any way around this? I was about to finish the game and it's back to square one.
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Yeah, I get this too. And it says the magazine holds 12 rounds, rather than 9 for the laser rifle, and 6 for the sniper rifle (even though it'll only actually load the correct number when you do load it). Later in the game, on deployment anyone with a laser rifle had no magazine loaded, even though it was loaded in the load-out screen.
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I'm not a big fan of many of the balance changes. It seems the aliens can see for miles, shoot amazingly accurately (even with reaction fire, which they seem to do abundantly; even the sebbies, who are meant to be a bit slow) and slaughter my hapless troops before I've finished getting them off the chopper. The reduced APs are ok, but TBH I much preferred the previous iteration. Also, the weight thing sucks; as soon as I put Jackal armour on anyone, all they can carry is one weapon and one magazine. Lame. Oh, one other thing - if you're behind a bit of cover, you should be able to stay behind it and shoot around it from in cover (ie not have it be 100% blocked).
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V20 Stable Hotfix 1 Released!
harrythevet replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
Yeah, I've lost all my saves too, which is a DISASTER -
[v20 SC4] CTD when saving
harrythevet replied to Puciek's topic in Xenonauts Bug Reports / Troubleshooting
Same here, team. -
[V20 SC2] - Geoscape Base menu
harrythevet posted a topic in Xenonauts Bug Reports / Troubleshooting
The word "Strength" is misspelt in the soldiers menu. -
[20.2 Stable] CTD when opening Inventory
harrythevet replied to ElMyamo's topic in Xenonauts Bug Reports / Troubleshooting
I too have that problem. Luckily I was taking a hiding at the time, so I wasn't too disadvantaged!! -
Right, here is a list of bugs in the Unstable Version 20/1 1) CTD whenever you try to save 2) Soldiers hired show up as wounded 17d 3) The few that don't show up as wounded 17d in the soldiers' menu don't show up in the "Assignment" menu as being available for assignment to the drop ship. 4) Since the new update, no UFOs show up, and when I had a request to go help local forces, there was no site to go to. C'mon fellas, this "stable" candidate is more buggy than a termite mound!
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CTD v20.1 Stable
harrythevet replied to uglyduckling81's topic in Xenonauts Bug Reports / Troubleshooting
The stable candidate shouldn't be more buggy than the experimental build! -
CTD v20.1 Stable
harrythevet replied to uglyduckling81's topic in Xenonauts Bug Reports / Troubleshooting
I started playing the "stable" version today and it CTD within a minute of playing when I saved the game. -
V20 Stable Candidate 1 available!
harrythevet replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
Well the "stable one" is already crashing on me!!! And it still has the "Wounded 17d" issue -
No more positive points from ground combat - implications?
harrythevet replied to StK's topic in Xenonauts General Discussion
Let me get this right; the nation requests XCOM assistance and gives you negative points for turning up? Lame. Devs, PLEASE go back to the old ways.