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PapaDragon666

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Everything posted by PapaDragon666

  1. Hi, Glad to hear the kickstarter campaign is coming soon ! I'll try to convince a few friends ... About that, probably a bit late, but the £100 tier could simply be 4 or 5 copy of the game with 4 or 5 custom soldiers (same as £35 option 1). Allowing you to gift the game to your friend and also gifting them a cool feature (a custom soldier). Nearly no dev. involved and a bigger community. Just my 2 cents (pence)
  2. Oh no, i missed that ! I was away for some time and was quit surprised to see my thread still active and people praising me... Well, I don't like to argue (too much) on forums. I don't think an angry argument ever convinced a developper to change his game. I just wanted to give my input, my "gut-feeling", to help tune the little details that can makes the big difference in the end. Great to know it is appreciated !
  3. Thanks for answering me !! That alone is worth my money OK, I understand that it is not possible anymore to change the rotation ... too bad, but I have to agree with Amaror, it is definitively not a necessary feature, as long as you can interact with objects behind walls/fences. As for the music, well, the majority (in this thread) seem to think that in the contrary it is quit good. You apparently can't satisfy everybody about taste. I bow to that.
  4. I don't think the map rotation feature would need magic, just some additional development ;-) I am myself a Software Engineer and understand the complexity such a new feature could represent, but, if the actual engine is very well programmed and enough modular it could be done... with some additional development. Of course it's late for this, but perhaps in the next version ! I indeed just found the map editor : http://xenowiki.goldhawkinteractive.com/index.php?title=Mapping:_Creating_new_in-game_battlefields
  5. Hi everybody My first post here. I pre-ordered the game a few weeks ago and think the game has a HUGE potential. I didn’t play it a very long time yet, so I know my opinion is sometimes just impressions and not facts. I’m an UFO-Enemy Unknow fan and have played most remake-followers, so please bear with my typicall « it was better in the old time » First, the good points: « TU » mechanism intact (greatest disapointment with Firaxis XCOM). HD graphics (already tried to play XCOM 94 on a 1920x1080 screen ?). User-Interface is clean and neat, not the « sexiest » thing I have ever seen, but functional and easy to learn. A game for the fan by the fan. Crowdfunded. No producers/publisher(?), no console downgrading (interface). One word to sumarise it : « passion ». Now, the things that could be improved (IMHO) No 3D ? I’m not asking for CryEngine implementation, I love the « old » Isometric 3D, but with the possibility to see the battlefield from north, east, south and west. Same isometric/sprite principle as already in the game now. I find it very disturbing sometimes not to see aliens and soldiers when behind some walls/objects. Manipulating them (med., grenade) is also very hard in those situations. The maps are very boring : empty and always the same, especially buildings and alien spaceships ! Is a user map editor planned ? This way the community could create a huge amount of original maps and share them with other players. Is there a « giant » final mission ? Must have too (also a great disapointment in Firaxis XCOM) ! Probably only a difficulty balance problem, but my guys need about 20 shots to hit something… this is frustrating. I would prefer them to hit 80-90% of the time, but with less damage if you really need this to balance the game difficulty against a weak AI. Aliens are very static. Mostly they do nothing, just stand around (and shoot at you when you come near them). It would be more interesting to have them do something, going from A to B, scanning buildings, hunting you... like the human player. Interception : Foxtrot has 2 torpedo (or sidewinder) and nothing more ? Both missile will nearly always miss even the slowest smallest alien ship. I don’t like this kind of difficuly. In autoresolve mode a Foxtrot has no chance against even the smallest alien ship. Is this normal ?? Screens graphic style (for example « enemy movement » picture or initial main game menu) are … not very nice. The overall feeling is weird and kind of childish. I found the original UFO had much more « graphical personality and harmony ». Too late to change that ? Perhaps at least a few « enemy movement/turn » pictures (displayed randomly) ? I can’t watch this picture anymore. I hate it. Sorry. Sounds (and music) are not good (yet ?). Not enough ambiance music , not enough immersion and tension. The alien screams (and sounds) are laughable… at best. Another very personal opinion here : I always find it quit dissapointing when seeing the mission end summary screen. Don’t know why, but I remember this screen was much more rewarding after a very difficult mission in the original game. Need perhaps more info, more « loot » ? You are developping the game way too slowly !! Just kidding, take your time, do it right ! I understand this is not a AAA product with billions $ funding and unlimited talent resources. Just saying what I think, IMHO, should/could be improved to make this game the best possible. I pre-ordered Xenonauts knowing it was not perfect (and it won’t be at release). No complain here, just constructive thinking/sharing ! P.S. No, I’m not a 7 year old dyslexic, english is just not my mother tongue.
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