Random Suggestion
Unless theres some weird reason not to, i don't see a reason why you shouldnt at least consider compressing a majority of the game textures to rgba 256 color PNG's maybe even 128 color to lower the size of the game overall, i did it out of boredom testing how small i could get the game, i compressed all ~34000 of the textures (on v18 stable, which totally did not take over 8hrs) & managed to decrease the games size from 4.6gb to 1.7gb with unnoticable loss to any image quality due to a majority of the games individual textures not having a very wide color range.
Here's a texture example to look at:
http://www.mediafire.com/?3ml5ox5h0h0f363
I used this image in example:
xenonauts\assets\units\xenonaut\armour.buzzard\weapon.lasercarbine\burstshoot_sw.png
Sizes
Original Image: 2.53 MB (2,660,276 bytes)
rgba 256 color: 731 KB (749,081 bytes) (virtually lossless)
rgba 128 color: 583 KB (597,218 bytes)*
*(little loss, only noticeable if you zoom in alot on the texture itself, in game the difference is visually irrelevant and unnoticeable)
In game testing screenshots (not of that texture in particular):
http://www.mediafire.com/folder/scenemn8st84d10,5u93jsq5b9s2ryv/shared
The first screenshot (1.png) is all original textures, and the second is using all 128 color textures on everything.
Anyways at the least a much smaller game, itd be almost lossless at 256 color & likely around 2-2.4gb in size, i like to save as much space as i can on my computer, and depending on how the game loads and renders the textures it may actually speed up loading with the much smaller files.