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jimmyjjohn

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  1. I played the alpha that came out with the kickstarter a while ago, and I enjoyed it, but wanted to know a few things before I buy it. 1) Has any decent AI been put in yet? The alpha was very barebones with the aliens doing very little other than shooting at things that came into view. 2) How many missions are there in the game so far? Is it still only a few that repeat a lot? 3) Has the dogfighting element been changed and/or do you have the ability to skip it? This was my biggest gripe with the alpha, because, even though it looked very slick it was extremely repetitive. I'd rather be able to skip that portion entirely and only play the ground battles.
  2. This is becoming an incendiary topic. the terrible puns in this thread burns my eyes! It burns like soap!
  3. Unlimited shots would be pushing it. Hopefully the only things that will end up with full auto ability will be SAW and minigun varients with submachine guns being another possible, but possibly just high burst limits. Reactions? Your minigunner should absolutely be able to take reaction fire anytime between the spin up cycle of his gun and his final shot.
  4. Feel free to delete this if I'm spamming too much, I'm not sure about how freely we can post here. If you do delete it, please send me a copy as a private message so I can repost in a more proper manner. AUTO - Any amount of auto shots may be fired, costing x% TU each. - Each auto fire burst costs y% TU, regardless of how many shots are fired. This cost is deducated after the shots are done, for reaction purposes. x and y differ from weapon to weapon, making some weapons semi-automatic (high x, low y = good for small bursts) and others fully automatic (low x, high y = good for large bursts). - The enemy is allowed to react after each shot, same as other modes. AIMED - Any soldier who cannot see his target is only allowed to use an aimed shot at it. - Aimed modes are weakened across the board, especially for pistols.
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  6. Hi The issue needs a fix. I'd like being able to shoot over things (and therefore soldiers) a tile away. I'd be able to simulate a firing squad to execute aliens. This way I'd be able to have a crouching guy, a crouching/standing guy, and a standing guy in a row facing an alien. I'd fire with the crouched first guy, fire with the second guy over first's head and have second crouch, and fire with the third guy over first and second's heads. [a] [C] [a] [c] [a] [c][c] = standing Xenonaut [c] = crouching Xenonaut [a] = alien
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