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Crimson

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  1. Tried the "fire missile, pause the game, fire second while UFO is rolling" thing, and this indeed does work. Thanks for the tip.
  2. <p><p>Thank you very much!</p></p>

  3. I like the changes to geoscape so far; the new ocean color is a huge help for one, and kinda easier on the eyes. One thing I'm really conflicted about, is the UFO's new dodge. It's not that I dislike the concept; to the contrary it's nice that aliens can fight back more effectively. But I also think that with the current cooldown rates, the dodge is seriously overpowered. I've tried in several games to land missile hits on Light UFOs, and I've been consistently unable to land even a single hit. I can understand a UFO rolling out of my first Sidewinder that I fire at maximum range, but it's a bit...weird when the alien ship magically rolls out of my missile's way..in the exact moment when I fire the second missile at point blank range...only for it to stand still and let itself be eaten up by my vulcans. More glaring when after that I see a Xenopedia entry that states that early alien craft are "poorly adopted to atmospheric flight". Yyyyyeeeeeeeeeeaaaaaaaaaahhhhhhh......a bit odd, that one. Otherwise though, I'm pretty fine with the changes so far, although admittedly I'm not that far into game.
  4. <p><p>Welcome to the forums!</p></p>

  5. Well, I suppose I should start with the introduction thread, right? Well, Hello Boys and Girls, I'm Crimson and I currently live in France, though I'm moving to Japan in a couple of weeks. Lived all across Europe before, so I'll probably keep moving from place to place. I've found Xenonauts by accident really, when I noticed it on Steam. Since me and some of my friends were in the process of playing XCOM: Enemy Unknown over and over, I decided to see some of the Xenonaut Let's Plays around, and here I am! I'm loving the game so far, even if do get frustrated sometimes. But all part of the challenge, no? Hope we can all get along here
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