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Kebab

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  1. More intelligent civilans. Currently, they are so stupid that ic even scares me. Sometimes, they like to run between my positions and positions of aliens, no matter there's whole shytstorm. Or they like going to beat them with fists. Another time civilians like to squat in the middle of the road between the bullets. This must be changed. In my opinion, civilians should always try to reach the landing site of Xenonauts.
  2. Some cities are reeeeeeealy far away from positions where they are in real life For example Warsaw is somewhere in Russia.
  3. Yup, for me - everything resets when you are doing crashsite after crashsite before returning to base. EVERYTHING. You can revive whole squad if just 1 crewmember was alive and won last crashsite ;p
  4. Woo, wooo... I spotted this incredible funny bug last night. At last I'm playing on Ironman mode and ya know - there's no option to save/load infinite times. Every dead man is dead, there's no way to load a game 1 minute ago. But, this problem below exists in normal game too, it can revive our crew/tanks, infinite ammo and stuff. I laughted reeeeealy hard when... ... I had three crashsites next to each other. So, my choppa is on the way, banging first was easy (one soldier died, 3 wounded). Than I landed near second crashsite without going to the base. WOOOOT, my dead soldier is alive and all are healthy again, after just 1 hour of flying to the another crashsite. Well. I landed at the second crashsite. It was hell - tank destroyed, 4 members died, all other wounded. My god, at last I won the start. Bug passed through my mind, this one about revived guy. So, I decided about third crashsite - we are landing with 2 mans, 4 dead bodies and tank wreck (as I said before, without landing in the base, just one crash to second and third, without refulling). AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAND. Wooohooo... Everybody is alive again, tank is OK, we have full ammo like in first mission. One guy is back from Heaven second time So guys - when loss of crew is calculated and included into our choppa? When it's landing in the base or just 1 sec after success of the mission?
  5. <p><p>Welcome to the forums!</p></p>

  6. Hello there. I know. But first - I've spent some hours writing this. I'm new here and at once I'm starting huge discussion and feature-list. Well... I'm playing original XCOM since nearly 20 years (near every year), also played many remakes and resurrections like Aftermatch, Aftershock, Extraterrestial, Cydonia, OpenXCOM and took part in the communities of many other small home-made projects. Since year I'm checking out this game, looking, reading forums and stuff. Today I decided to register here and write some of my dreams. Dreams that can make this game more awesome. As always in threads like this. You can find here my personal feelings and subjective opinions what should be changed or added to this game. I know this is indie-game, so I do not expect big changes and miracles, just few tweaks and stuff. Kebabs DREAM-FEATURE list v. 1.2 If you want to respond to the specific idea, use the bold name (quote it), do not quote the whole idea and description More intelligent civilans. Currently, they are so stupid that ic even scares me. Sometimes, they like to run between my positions and positions of aliens, no matter there's whole shytstorm. Or they like going to beat them with fists. Another time civilians like to squat in the middle of the road between the bullets. This must be changed. In my opinion, civilians should always try to reach the landing site of Xenonauts. More attractive geoscape. There are some mods for this, but look - geoscape in near every game looks similar, right? Right. So, we should change it a bit - for example making night-time part of geoscape to look like this. Some random events. Playing this game is cool, but after few weeks it's starting to be boring. We need some stuff to change this. For example - XCOM: TFTD ship attack was awesome. It could be included - we need to cap civilians and don't destroy whole ship Idea with expanding huge alien life form in the Aftermath or Aftershock was nice. Also some random events on the ground - for example, with bigger alien ship we have greater chance that aliens will try to shoot us down during landing. Player will get the message that aliens where trying to defend crash/landing site. If they succeed our Choppa (or other kind of lander) will need to be repaired in base and some of our crewmembers will be injured during mission (at once after landing). Space station and space-fight. Near every XCOM-like game or indie-based title designed on XCOM idea looks similar - we are fighting on the ground. It would be awesome to bring end-game to space. For example, aliens are using most powerfull ships agaist us, most powerfull weapons. We can do it too - we are building space station like huge base, defending it (like normal geoscape battle, but using station in the center). Station would be used to end-game, somehow. Ya know, building big spaceship and pwning aliens by this thing More attractive crashsites. Right now every mission looks the same - crashsite or just landing looks same. We need small graphical changes to make it more attractive and more... mysterious. After some time each round is the same, and we are pwning missions at once. Aliens should wait for us, prepared for battle. For example every banged ship (not just landed) should be hidden in smoke. Also there should be some remains of destroyed stuff. Burning trees. Currently, every map looks the same. We could add an overlay, textures with fire, many dirt, crater around the ship, something like that. Ya know, attractive stuff, that is different every time! More attractive alien ships. They look awful, ugly and dumb. Sorry for this but it's true. Ships was made without thinking, all based on the same style, idea and model. They all look like scarabs (cockchafer or cockroach, idk how to write this in English), but with different shell. Someone should watch some Star Trek movies and know how battleships should look like One of the most awesome stuff in XCOM is about to explore these great ships. Here? We have small not attractive ships. Also interiors of those ships are... well... I need to find clever but strong word. Looks bad. They are empty, just few consoles and black borders. They should look like interrior building. We need walls inside, not just black borders, screens, doors, stuff! More different tiles and a little bigger maps. They are nice, especially those in the cities, however, they are a bit too small and too soft. We need more small buildings, barrels, fences, boxes, bushes. Sometimes half a map is like potato fields, lawn or a big parking, tons of same-looking terrain. Also maps are a little too small - when we are fighting with medium ship, it's just around the corner, rather than lying somewhere nearby, +32 blocks in X and Y direction would be awesome. In original XCOM creeping up and searching the map was cool, here we have very small area, you always know where to advance. More missions where we have something to do. Idea of capping alien ship is nice. But we need more ideas like this to make game more different every time, every mission. For example we need to attack an alien outpost and escort captured scientist. Or we must defend our position for some time/rounds. It would be awesome to make other kind of missions than just "GO AND BLAM BLAM BLAM KILL EVERYTHING!", I mean missions like that - we must sneak unnoticed into alien outpost. Arm the bomb, steal something and get out. If we will get noticed aliens are getting strong support, we need to fight them like in normal mission.
  7. Panowie, dalej robicie te spolszczenie, czy od prawie dwóch miesięcy nie dajecie znaku życia i olaliście sprawę? (ENG: Guys, are you making this translation? Or you are out since nearly two months?)
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