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Apollo

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  1. Uhhh did you read my post? I said the only things installed are lore + (from the mod menu at the launcher) and barley troops, I have not touched any game files or done any modifications other then installing X division. I have installed via the instructions. I am on the Latest CE build and am playing on 1.00.11c of X division. I am on a fresh install of windows and am on the steam version, i have no anti-virus software turned on, not even the stuff that comes with windows. the install went fine and I installed with admin permission and the game is both running and showing 1.00.11c of X division. It is working fine other then a few crashes when loading in ground combat every once in a while. Also where are you getting this foxtrot only has 1 heavy from? its always had 2 missiles man even in vanilla. the Xenopedia entry description talks about its 2 heavy missile bays. Here it is right here showing 2 missiles in the picture. The description talking about its 2 missiles and the stats below it showing 2 heavy missile mounts. it would be pretty worthless with 1 missile bay it would not even be able to equip a anti missile slot to shoot down incoming missiles to defend itself if that was the case and would probably just die every fight without even expending its payload. https://xenonauts.fandom.com/wiki/Mig-32_Foxtrot_Interceptor When was the last time you played? cuse its had 2 missles for like 5 years or more. the Sonda has 2 normal missile mounts and talks about them in its X division Xenopedia entry in game. you are thinking of the Corsair that is the Asierus replacement. Do you work on X division? what version of X division are you playing on?
  2. Hello I have been playing this mod for the past 2 months?. Long time Xcom 1 player, Terror and Apoc. I have a complaint about the lancer aircraft. It only has 1 missile mount and from my testing is absolutely worthless in the tech tree. Not only does it have high maintenance cost, not much more speed, but its crippled by a single heavy weapon mount compared to the foxtrot that has 2x allowing it to carry both a heavy missle and a anti missile launcher, and it costs significant resources to build. Its a lemon. In fact that is something I have noticed about a good portion of the tech in game there are many lemons, stuff that should be good but is missing 1 or 2 thing to make it actually viable for its tier and you end up being better off just building more of the thing that came before it. some of these things is even missing things that the previous generation had thus making what should be a upgrade a downgrade in tech. And other stuff that comes after stuff it should have come before, like the basic HE cannon and AP cannon coming after the Alumiem Cannon and AP alumiem cannon. I think there may be errors in the tech tree? I can understand the corsair Having 2x gun mounts and no missile mounts but then it has almost no way to sweep any sort of escort away in a dogfight other then massive amounts of micro management to avoid the missles coming from the main craft, at least its somewhat balanced by being a good dogfighter and having less maintenance costs then the corsair that have a extremely high monthly upkeep cost. Another good example of this is the Sonor? aircraft, It has 2 light missile mounts no clear role and I dont know why you would want to build them. If im the guy asking my researchers to build me a new heavy torpedo craft why would I ask for something that cant even do the role of its previous iteration? of course the firebird is the best by far but seeing as how you can just build 2x as many foxtrot aircraft and have 2x as many bases the lancer and sonor just seem like a worthless investment of manufacturing time for reverse gain. I have noticed issues in the tech tree like the Cannon research order. It seems like the engineer and the Tech aliens got some of the research they are supposed to grant mixed up, and thus are granting research in reverse order it seems, thats the only sense i can make of some of it. Other then that I am having a lot of fun playing it just sucks that some equipment/aircraft is so underwhelming that it never sees the light of day. is there much chance of getting a change to the lancer? if not how would I modify my game files to add another missile mount to it? I mean the model/Art looks so cool, I wanna go fast and fire some missiles. Also I have noticed that equipment like the "SHOCK" Gun cost so many TU's that they are not really all that viable, especially when you combine it with the fact that your first Shock Rocket put in the launcher at loadout is free, so your far better off just entering a mission with most of your dudes with a rocket launcher and a free shock missile, firing it and then dropping the launcher and grabbing their main weapon from the backpack, does a number for game balance. I could understand the rocket thing being a engine issue that cant be solved in the mod, but then why make the equipment your probably supposed to use be just so bad. I have also noticed this with regards to shields and weapons, and how insanely viable it is to carry a shield with a weapon in the backpack, drop the shield fire the weapon and at the end of the turn pick up the shield again, really makes allot of single handed weapons worthless when the AP costs for moving items from the backpack to hands is so cheap and dropping the shield costs nothing and picking it up costs only like 4 TU. I am playing on 11c. I dont have any other mods installed other then barley troops and lore + so unless lore + is messing with things it should be set up correctly. Also I have been getting frequent Freezes during mission ground combat load in and mission ground combat end, is this common? Other then that its a great mod and im really enjoying it. Thanks for your hard work on this.
  3. Hey and_great, Mod has been fun to play so far, a few crashes, usually when dropping shields or picking them up. My main issue I am having is in the manufacturing/gear loadout screen, most of the weapons show no stats as to what their ranges dmg and ammo amounts are so its hard to tell what weapon is better then another as well as what is the right tool for the job. im gonna see if there is a way I can pull the stats from the game files in the meantime so I dont have to manufacture blind.
  4. the torrent is the original, if you go thru the russian website you get the exact same torrent, the only difference is your using a magnet url to grab the torrent. if you dont want to use the magnet then reg on the website as detailed in and_greats post. you can then check the torrent url and see they are the same. I have no idea what the hash for the exe is and im not gonna do anymore leg work then I already have
  5. just use the magnet link for the torrent I left on the other page
  6. Looks great, got the torrent I will dl it and give it a try! Great work AND_GREAT!
  7. Well its good to here your allowed to use it. Thank you tacticaldragon! It really sucks to come in here and read all this and realize that the English modding community has basically imploded on itself to the satisfaction of absolutely no one I wish I had not gotten so interested in this game and its mods to find out they had torn each other to shreds Let me know if I can assist with the translation. pm me your skype or something if you want someone to comb through and spell check that way all you have to do is rough translate and I can pretty it up
  8. Please make English version! let me know if i can help spell check or lend a hand with something!
  9. Hey man any chance of you building on xenophobia more? Hearing that this guy just up and quit breaks my heart. The compilation mod has alot of its mods that need updating and needs a good balance pass or 2 for the weapons. Any chance of you updating the mods in the pack? Would be nice if we can get the russian version in English seeing as how our only mod pack creator up and quit
  10. The later ones also have drivers they just are not in the veh they pilot it from the command center. Thus they would gain experience and skill from missions and practice. same with a UAV or a USV or even the Unmaned ground veh like the Black Knight
  11. And the guy piloting it remotely would not gain experience using it and shooting it?
  12. How does the alien plasma blaster do it? It destroys terrain without exploding equipment? Can we change the round to that type and increase the spread size?
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