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About dmz

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  1. Slackware on KDE with wine-1.7.0 I don't think the distribution or the DE has anything to do with this, it's probably something with v1.7.0 of wine. Also, I may also have been extremely unlucky: while this happened again a few times, the frequency lowered drastically. I'll try to use a previous wine version, maybe.
  2. It's possible this is a wine related issue then.. Usually I wouldn't post bugs for software I run through wine but Xenonauts relies on it for its Linux version officially. If these is any info needed about the crash let me know and I'll provide what I can.
  3. Greetings, I've recently installed v19 Stable through WINE (on Linux) but it keeps crashing when closing a soldier's inventory during battle. It seems to be random but has a high incidence, I can sometimes open a soldier's inventory, make changes (for example: equip a medkit) and return to the field without problems but roughly half of the time it will just crash to desktop. It's as bad as me not being able to finish a single battle so far - I haven't tried too often, 4 or 5 crash sites, but that's what stopped me from playing every time. It happens on different battlegrounds (reloading a save means I get different UFOs, etc) and on different games (I started new games to test if it was somehow related to something in the particular save). It seems to be save-independent, reproducible by just playing a battle and accessing the inventory a couple of times. Does anyone else have this problem? (I know there is a similar topic about the inventory screen but that one seems to relate to the geoscape soldier inventory screen in the base.) Thanks!
  4. @Chris I don't remember if the v18 was a .rar file but I didn't have any issues with it. Anyway, it's not a Xenonauts problem but rather an unzip utility one, so maybe a .rar for the next release could be good but no reason to lose time to repackage v19 I guess, unless it's a really fast operation (I don't know the procedure to upload things on Humble Bundle). Cheers! EDIT: I thought about it a bit and for v18 I used the .deb Linux package, that's why I didn't have any issues. At any rate, if I'll find a zip utility that works well for big files, I'll report back here. I don't know when I'll have time to really look at it tho.
  5. I won't change it, it's actually fine. I never experienced it before v19 tho, so I was a bit confused. I'll just have to fix my strategies to take burst reaction fire into account. Thanks!
  6. Another issue, in addition to the grenades' one: I noticed aliens can use burst fire when they trigger reaction fire, is that intended? I was under the impression reaction fire is always a single snap shot. Similarly, I noticed my soldiers can reaction fire multiple times each turn. I had an alien run in front of my guys and it triggered 3 reaction fire actions from a single soldier equipped with a pistol. Shouldn't it be limited to once/turn?
  7. I haven't read the whole discussion so apologies if this has already been raised, but isn't the grenades' throw range a bit too short now? I've just started a new game with Stable v19 and pistols have a better range (which in RL is fine, but in Xenonauts means you're already close enough to engage in melee if you'd like). Grenades at that range are a bit useless since most of the time the gunfight has larger distances and closing in that much means you'd just be able to shot the alien in the face. I do agree the previous range was too long, but with the current one I can't see myself using grenades at all.
  8. Very nice, thanks! I wasn't aware of that problem with unzip/7zip.
  9. @Chris could you check the .zip on Humble Bundle's Store? As I mentioned here it looks like it might be broken somehow. (Sorry for cross-posting, but it seems like the topic I made was going to pass unnoticed, and since you're giving info on the various versions here I thought to mention it. In order not to steer this discussion too off topic it might be best to use my dedicated topic if you need info, maybe?)
  10. Greetings, I've just noticed Humble Store updated Xenonauts to the Stable 19 version (I don't know how long that's been there, HB didn't put an update date under the download link - which is also why I noticed it only because I was checking the link target) but, upon download, the .zip archive won't open. The md5sum checks ok so the download went good and the file's good, but the unzip utility outputs this: Has anybody experienced the same behaviour?
  11. dmz

    Xeno + Steam + Linux ?

    It works flawlessly on Linux as well, I think the issue here was that Steam shows Xenonauts as Linux-compatible, but on download it won't work. This is also true of the stand-alone version, it doesn't have wine bundled so the user has to install it himself and the Xenonauts starter script won't use a dedicated wineprefix (as far as I remember), so it's just easier to use the Windows version.
  12. dmz

    Xeno + Steam + Linux ?

    Completely agree on the "they should fix the Steam library issue" part, I wasn't arguing against that. :-) I'd also love to see the Linux version with a bundled version of wine, the Humble Bundle .deb doesn't have it.
  13. dmz

    Xeno + Steam + Linux ?

    Since the Linux version works through wine but does not bundle its own wine executable, I would guess it'd be a minor mess to have it install under Steam for Linux and rely on the user installing wine while using it on the starter script. Your best bet (and cleanest way to play Xenonauts on Linux, in my opinion) would be having a dedicated wineprefix to install Steam for Windows and Xenonauts. It's a wine environment either way, so it shouldn't be much of a problem. Unfortunately I don't think Xenonauts will ever be made available natively for Linux.
  14. Don't abilities cap out at 100? I thought they did have some kind of hard cap. Anyway, unrelated note: as thothkins says I think it's important that if the player does all the missions, he's not actually penalized by having very poor relations with the funding blocks. It's counter-intuitive - he'd just be doing his job!