-
Posts
86 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Downloads
Posts posted by SteelSoldier
-
-
I remember that in the ufo enemy unknown the skyranger had a certain capacity on the amount of items you could have on it, once you upgraded your transportation vessel, you could bring more items with you
-
I remember seeing a prototype which basically would use very highly pressured water on one area to blow that part of the wall causing minimal damage to the surrounding area.
-
It would be nice if the critical would not be just double the damage, I would like something like for example:
You have 10% critical chance
Basically you will roll the numbers again and that would be added to the current damage.
-
That song is amazing, I only have one issue though, it´s using copyright music, just afraid if I get hit by youtube for making a video with that song in particular, even though I will not make any money out of it
-
I will be adding clips of gameplay, air fights, ground combat, going to have a few pictures working as a semi slideshow as well.
Would like to know opinions about the music choice and if it fits.
also update: once I make significant changes I will edit this post and I will post again so you guys can check out the video again.
-
This might sound ridiculous, but what if you dont want actual firepower on a tank, but instead want it to scouting unit capable to taking higher punishment than before?
Then think no further, by not equipping your weapon systems, you replace them with increase plating on every single side, you want have any firepower but your tank will be a a moving barricade for your soldiers to take cover next to it.
-
http://lparchive.org/X-COM-UFO-Defense/Update%2015/1-xcom167.png
And then we can truely call this is a true spirit successor!
-
Its also interesting that throwing the gun is faster than the bullets flying in air.
-
I would really like that at least in the soldier development, the xenonauts operatives died would at least be given a final medal.
Probably similar to medal of honor
-
I think the deceased soldiers should not appear in the development soldier screen, instead after that screen, an image should popup with xenonaut soldiers conducting a funeral to the fallen operatives, or maybe even a xenonaut soldier
Then it would show the operatives who had fallen in the defense of mankind, how many fights they had been in, how many they killed.
Could be something similar to this:
I have a few questions to ask about the combat shield(Minor spoiler)
in Xenonauts General Discussion
Posted
I know the combat shield is probably an invaluable tool to close support soldiers that are generally in front to be able to take 1-2 hits from the front while being covered by other soldiers.
My question is, will shield actually improve as you go along the research tree?
Do you get access to combat shields that are slightly better but you have to spend money and resources in order to actually build them?