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SteelSoldier

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Posts posted by SteelSoldier

  1. Ok, so I tried my first night mission in insane(in this build), which of course is iron mode as well, and let me tell you this, I faced 7 aliens in the first mission, and there was like a group of 3-4 aliens hiding behind obstacles and trying to flank my xenonauts constantly.

    3 of my operatives died, but I am extremely happy on how it actually turned out, despite of some of my mistakes.

    Also the the flares look really neat.

    Really liking the fact, that the aliens dont stick to the same location like they used before, they try and find new spots so they can actually take cover, it kinda creates some frustation for the player, because he needs to approach the aliens in order to kill them, extensive use of flashbangs and grenades is required.

    Also the shotgun at very close range is pretty much a guaranteed kill, whoever I ended up killing my operative thinking that my 56% chance shot would be enough to finish of the aliens off, I will upload the mission later to youtube I guess.

  2. I would advise soldiers that you actually put your shield on, to have high reflexes and high resilience, this way, if you end with enough time units, you will be more likely to do reaction shots since they are using pistols and also be able to increase their survival chances dramatically.

  3. I am still unsure about the health point values and the actual armor, but it should be considerable, but since it´s also only going to ocupy one tile in the battlefield, it shouldn´t have more than the other tanks and probably less.

    But as a side bonus, the actual tank has the ability to do reaction shots, if left on a certain location without moving, fuctioning like a turret.

  4. Our tanks have currently one very important limitation, it´s called space usage, utilizing alien technology, we have come up with a smaller tank unit, that has enhanced alien alloy plating and equipping a variety of weapons fit for assault missions.

    The Primary weapon of the tank is a Heavy Machine gun, capable of firing bursts of 4 rounds, but with a bit more firepower than your standard soldier Heavy Machine gun.

    The Secondary weapon at your disposal are grenades, you can deploy grenades,flashbangs or smoke grenades, but you can only have one system deployed at a time for each mission.

    You can carry up to 6 grenades.

    Since the tank has it´s own throwing propelling system, the ranges are higher than normal soldiers.

    The tank will still occupy 2 soldier slots, but, the tank is much smaller than the other ones, so in actual space only 1 spot will be occupied.

    The tank will have increased plating in the front, slightly less on the sides, and due to the weapon systems, the rear will be left with less plating.

    Excalibur.jpg

    Excalibur.jpg

    Excalibur.jpg.54dc5ff902aaa9d1b9c757e93f

  5. It kinda makes sense that tanks need an overall buff, they use 2 soldier slots, occupy 4 tiles of the dropship and 4 tiles on the actual ground combat, so technically they are easier to hit than an actual xenonaut operative.

    I also kinda agree now that perhaps the operative doesnt need training, but if we allow some techologies of the tank to be upgradable via research that would probably be good in most cases.

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