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Sherelian

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Everything posted by Sherelian

  1. I had 2 dropships in my first base. After the second base got a hangar I relocated a dropship with the 8 soldiers within. The ship moved, the soldiers stayed back. After that it is no longer possible to assign any soldiers into the second dropship. I have the feeling, that the game still thinks, that there are 8 soldiers in the ship, so it wount let any more assignments. So I have a useless dropship.
  2. That is why I am asking those people on the planet, who might have the most experience with such a problem: the customers, who are interested in the game and who are depicted in this very forum. As you might have figured out, I have been trying lots of things which did not work. So I keep trying. And, as you might know, the game is preordered on the goldhawk-homepage. So that is and should be the first reference. So as a matter of facts I will repeat my question, which you maybe missed the 3 threads above:
  3. Hmm. So what is it then, what Humble offers as a Mac-downlaod, as desura does? Or what is the section in the forum called Mac Bug Reports about?
  4. There are ways to make use of such a story, to explain what such an organization did for 20 years. One of the greater problems is to explain, how humanity will research within a couple of weeks a technology, which is nothing but alien; still less re-engineering and building the most advanced prototypes.
  5. I pre-ordered Xenonauts on the goldhawk-homepage. There is no differance beetween humble, desura or steam. So how can I get a working game for Mac, as if I download the game on humble, it wount work due a checksum error. I have a Steam-Key, I have a humble downloadlink, and both do not work for Mac.
  6. got that too, posting here: http://www.goldhawkinteractive.com/forums/showthread.php/6511-V18-Geoscape-Save-games-repeatedly-crashing-on-loading-cannot-progress-game
  7. I tried, does not work. I dont know what to do. Humble gives me a link to load the game, but the checksumm-error stops the installation. How exactly did you used the Humble-Store?
  8. It is curious to argue with the flaws of a 20year old game, while there is a remake on the start to take out those flaws. The changes suggested are mere cosmetic nature, with a huge improvement on the side of the storyline and the ambiente. That is the thing about good games: a story witch catches the player. That is what made goog games great ones. In the original xcom it is i.e. the horror of the unknown. Now to your second thought, and I am still repeating: I am not suggesting changes in the balancing of the game, nor to the technology, nor to anything else but the tweaks of how things are told. I am suggesting changes to the narration. Here som direct answers: Yes, that is the point about military facilities. It is called "Cold war". If you are interested, check on wikipedia the STAR-WARS Programm of the USA back in 1980. Or the "GLADIO-Programm". Yeah. Lets reactivad those things. Right. And still you missed to answer to the crucial point, that topic has: there IS a 21-year old history, which canbe more realiable and visible in the game as it is right now. Put some random into the things, give the player a noticable thing, he has something special in his hands. All in all: put some detail-effort into the story as a very importand part of every game. It is all bout story in the first place.
  9. Well, ok. But still there is the missing feeling of somehow beeing prepared. And beeing able to shot down 1 UFO does not generate that feeling. Even less if you are not able to feel something which happend, before you start the game. As I pointed: I am looking for cosmetical changes, for the ambient and the atmosphere of the game. There should be more touch to the back-ground-story.
  10. I have been trying around and I found at least one source, when it starts to crash: If I ALT-Tab During the game, and Tab back into the game there is a slight shift beetween the cursor and the clicks in the game. It becomes difficult to point and click due the shift. So I restarted the game to clear the shift and here we go: the loading-screen of the tactical combat takes 10 minutes, after the last alien dies the game crashes. I have to Alt-Tab again and kill the game; restarting it and here we go: the save-games are corrupted. Those Time ALT-Tab is no longer possible and I have to CTRL-ALT-DEL to kill the game. After reloading the files of the game (activating the beta to v19.5 and back to v18stable) the save-games are uncorrupted and loadable. That is why it suddendly started on friday, for I Alt-Tabed for the first time. conclusion: the multitasking in windows corrupts the UI, each time the UI is up to be loaded or reloaded (save-game, tactical combat in and out) the game crashes.
  11. Hello community, Hello designer, xenonauts hase a nice story with some significant changes compared with the original xcom. One of the major changes is the timeline, which affects almost the whole background. I want to suggest some minor changes to the game, to make a better use of the storyline and hence improve the feeling ingame. summery of the storyline The storyline told us, how the first contact was made 21 years (not 30 as the homepage suggests) before the start of the game, which is the autum 1979. For the first years after the Iceland Incident major ressources where put into the xenonaut-project from both blocks, east and west. With the years pasting the funds where reduced, the backers vanished and the whole project was about to be shut down. Then the aliens apeared again. conclusions out of that storyline The xenonauts have an advanced knowledge about the pure existence of the aliens, an ideas on their superior technology and the alien tactics. They are prepared, compared to the rest of the world, but fallen back to almost marginal logistics. The Xenonaut-Project has done something for 21 years, it has databases, sleeping networks, mothballed hideouts, retired officers and soldiers which can be reactivated. And much more. It is all in all comparable to the gladio-project (http://en.wikipedia.org/wiki/Operation_Gladio) transfer out of the storyline into the game The Project is an 21 year old advanced military project. That should be more noticeable when the game starts. The player should have both feelings: beeing overwhelmed by the alien superiority on the one hand; beeing somehow more prepared on the other hand. The player should be able to reactivate easily the old status and networks of the xenonauts-project. ingame suggestions The suggestions which I am bout to make have the major purpose to change the ingamefeeling without changing the present mechanics to much. They are more cosmetical than anything else. But they should make the game more spooky, more tense and more ambientic. training facilities; the single squad left should have own facilities, which should be able to make use of for the new recruts. Put 2 officers into the facility as military instructors and put new recruts into the drill; which should be easily made by the retired squads. aircraft carrier; a kind of mobile basis which hase the advantages to be better protected against detection and alien aggressions. In the Year 1979 aircraft carrier are the world wide major and most advanced military unit. Make use of it! submarines; as the second idea of mobile bases / rocketlauncher against the alien air superioirty. mothballed radar stations; the player should put some ressources to reactivate already existing logistics more than building new ones mothballed bases; same here with bases. if the player builds up a new base, there should be lot of stuff ready, just needed to dust. There are more thoughts to come, I am still about to think all of that through.
  12. I had a week of fun with xenonauts without those crashes. The problem occured suddenly on friday. No idea why.
  13. I click on "Load Game" and it stops. (crash) I enter a tactical Combat and it stops. (crash) I finish a tactical Combat and it stops. (crash)
  14. I got the same Bug. Can't load games any more. I have been playing for a while without any problems and suddenly the time on the loading-screen went up to 10 minutes, every loading in and out of the tactical combat causes a crash. I am running a Mac-Book Pro with a windows-partition, Windows 7 Prof.
  15. Hello, since yesterday I am not able to load a play the game. Every time there is a tactical combat the loading-screen takes much much longer than before (last time i waitet 10 minutes) and after the combat it takes still longer to get out, than it took me to get in. That makes the game right at the moment unplayable.
  16. I got today this idea, to slow things a bit down. It is a tweak on the storyline, to make use of it and to improve the atmosphere in the game: There is a very nice story at the moment, which tells us how the different states try to work out the invasion on their own. As long as they they take losses, they will pay the xenonauts. And they are in permanent touch with the military leader of other nations and the xenonauts as well. Every nation is interested in the new military tactics, the technology and the survival. They are up to improve their troops, to intercept UFOs and to recover shot down Aliens. Why dont make it part of the Game? Lets have some random dog-fights with some nation-airforce. There is a UFO-contact and here goes the phone-call: Are you going to intercept or shell we try? Same for the ground-interceptions: Are you going to send troops, or shell we send the regular Army? Both would alow the player to take breath, make a break and lick his wounds beetween the different fights. It would give him the opportunity to skip some UFOs, because he just managed to secure 4 shot-downs and just dont have the will to join right now another tacical fight. Further it would slow things down, without causing a gap in the story and the gameplay. And it would be a great deal of fun to see other aircrafts, to watch the nations fight for their survival. As it is fun to see, how some research is indeed made out of the own bases as a kind of shared common knowledge. Thos thoughts should be easy to implement. They would make everything more busy, filling it up with live and action, while they are slowing things down. There are already random events and they are going to condence the interactions in the game beyond the trianglye Interception---tactical-combat---Research. so far cheers Sherelian
  17. Hello everybody, I have a question on the pace of the game, that is, how fast the events, research, invasion, tech etc. goes on. At the moment the game makes you have some great researching-progress within the first month. Further more, my entire surviving Squad is promoted to the rank of a Captian (within 1 month!). A tank-vehicle is build in days, so are complete bases. That does not feel right. It should be some less haste; some time to become scared by waiting; some suprises without aliens and so on. The game should have a little bit more realistic pace of the events. cheers Sherelian
  18. Same here; Version: v18 stable OS: Mac OS X 10.7.5 Mac: 15" Macbook Pro (2.4Ghz i5 model) Memory: 4 GB 1067 MHz DDR3
  19. Hello All, I got a problem: yesterday I found Xenonauts and preordered. Now I have a key for steam (Humble Bundle send me one), steam told me, that it instaleld the game. Fact is: there are no game files, steam does not start the game (missing executable). So I tried a download, but here we go: eiher I got a permanent checksum-error - even after 3 tries of downloading - or I go over bit-torrent and there are no seeds. So: how may I join the game as a Macuser and a Steam-Key? thanks cheers Sherelian
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