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Rsix

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  1. So true!Thats why 10 MB games offered so much!Well said ρε ThunderGr.
  2. <p><p>Welcome to the forums!</p></p>

  3. Overall 19.4 seems quite a solid step forward(apart from the debateable indesctructable fighters,but we all have to admit that its a secondary game objective and devs cant satisfy everyone).Air combat seems to be working ok and its fair once you start use these rolls and fire missiles in rows and not simultaneously.Grenade tweaks and marked blast radius,add up to tactical experience.Well done on this one! Some new or not quite new notes/bugs from my experience with 19.4 so far.. 1)Minor gfx glitch when you look at a ufo from outside sometimes you see the inner objects above their "roof" 2)Game crashes sometimes after a ground mission,about 10 secs after you enter geoscape 3)Throwing a grenade through a door(when your toon stand outside) the grenade will go to the roof of the targeted ground tile. 4)Aliens start shooting through walls again,but thankfully didnt notice that for the aliens guarding the ufos 5)Randomly geoscape button-icons stop responding 6)Dmg from shooting an enemy through a window seems quite low. 7)Tactical combat need this "miss from a tile distance" formula fixed..Aim should be better for trained soldiers shooting a 2-meter tall alien from 1-2 tiles away..Distant shots should miss quite often(apart from super time unit comsuming sniping shots)..Cover seems to work simple,but solid in tactical experience. I believe tweaking the firing weapon formulas will start to shape the tactical concept behind xenonauts.
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