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grimtoyz

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  1. Do smoke grenades even work in this build anyhow? Got everything covered with smoke, but neither my soldiers have accuracy reduction, nor aliens have. My soldier had entered the smoke and all three shots from enemy's reaction fire hit him and he died. I assume enemies should either have bad accuracy against targets in smoke, or they should not see the soldiers so easily? If it works only when the enemy is in smoke, when what's the difference between flashbang and smoke grenades? It feels kinda lame to recieve reaction fire while being covered with tons of smoke the very same turn. And even more - that all shots hit you in it. Or is it a bug or temporal balance issue?
  2. 1) Several crashes after sniper shots (have to restart steam servise after crash cause it was saying that xenonauts is still running) 2) Aliens-shoot-through-walls bug is back (got killed through concrete wall without it being damaged) and this one is really annoying. 3) Medpack bugs are back - during one turn all medpacks were broken, just wasn't able to use any. 4) (?) Supressed aliens are still able to use burst fire (or was it intended to be so?)
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