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Puciek

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Posts posted by Puciek

  1. 1 hour ago, Chris said:

    Yeah, that's the issue then. The expected screen size at 1440p would be 3413px wide, so there's an extra 27px of empty space that allows the bleed. The black background should fix it though.

    Ah mystery solved! Yeah, it's not exactly 21:9, though that's also the most common ultrawide resolution, as this is where it really shines (smaller ones at that aspect ratio just don't bring joy as much).

    Will check all the screens with the next patch.

  2. As old as the original ufo games are, and xenonauts proudly following suit, it is usually smart to over-pack your soldiers, and then on first turn drop the excess eq into a neat stockpile at the dropship. Stuff like more ammo, replacement shields, grenades, stun weaponry, what have you - just to give you more versatility while in the field. And fair is fair, well placed explosive by the aliens means that much more gear is then destroyed.

    The process is tedious to do in every fight, so why not expand the dropship with some storage that you can put gear into at base (within some sensible weight/grid limits)? Same result, so no balance changes, just without all the annoyances that go with the current solution of over-packing and dropping. If this feels like maybe OP, introducing full load weight limits into dropship would be one way to fix it, although if the locker is op, so is over packing, but that now quietly happens, anyway.

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  3. I wiped out my gamex/xeno2 folder just to make sure there are no lasting issues.

     

    Then i start xeno2, I can hear music going, and it opens in a full screen as per default settings. I change those, and can see that display.json changes accordingly:

     

    {
        "Fullscreen"false,
        "Display"0,
        "DisplayWidth"1920,
        "DisplayHeight"1200,
        "DisplayRefreshRate"100,
        "Vsync"1,
        "TargetFrameRate"60,
        "SSAO"false,
        "SSAA"0,
        "GraphicsQuality"5,
        "Brightness"0.0,
        "Contrast"0.0,
        "ContrastRedChannel"0.5,
        "ContrastGreenChannel"0.5,
        "ContrastBlueChannel"0.5,
        "Gamma"1.0,
        "CameraShake"true
    }

    Now I exit the game, the file is still as seen here, and then mooment I turn it on again, boom, it's reset to defaults, same with audio.json etc. Seems it just resets them at every start, instead of once. And I can reproduce it every time,
     

    {
        "Fullscreen"true,
        "Display"0,
        "DisplayWidth"3440,
        "DisplayHeight"1440,
        "DisplayRefreshRate"100,
        "Vsync"1,
        "TargetFrameRate"60,
        "SSAO"false,
        "SSAA"0,
        "GraphicsQuality"5,
        "Brightness"0.0,
        "Contrast"0.0,
        "ContrastRedChannel"0.5,
        "ContrastGreenChannel"0.5,
        "ContrastBlueChannel"0.5,
        "Gamma"1.0,
        "CameraShake"true
    }
  4. image.png.29b2dabc2e95968f3956c5607d92afde.png

     

    Because of a CTD bug (described in separate post) that I kept trying to reproduce my entire autosave from that base assault is just 5 slots of end of that turn, thus forcing me to replay the mission to try to correct the bug. Ideally it should simply replace the previous turn 5 end save then turn 5 ends for the 2nd+ time, thus preserving previous turn saves.

  5. On 2/19/2021 at 12:15 AM, Chris said:

    Thanks, and to you too maxm222. There's a whole bunch of issues to do with the shroud at the moment so I'm a bit reluctant to look into this one right now because I think it may get fixed when we look into the other ones. So probably one for us to check out once V18 is out.

    No problem, thanks for letting me know! I won't report similar ones then, until at least few patches come in.

     

    As for why imgur: copy/pasting images here in the past makes them tiny, or at least did in the past. Imgur keeps them raw and full :D

     

     

  6. Picutre says it better than I possibly can with words: https://i.imgur.com/LlQBid7.png

     

    And once I moved closer, the ship has rendered and corpses went away: https://i.imgur.com/wEgSNJs.png

     

    There is also a lesser issue that after loading the game from save instead of glowsticks I am getting the purple texture as you can see. Obviously attaching save with corpses visible and textures gone, move towards them to unearth the ship.

     

    If you need some other logs to track it down, let me know!

    user_corpses-3.json

  7. 6 hours ago, Chris said:

    Weird, I can do that even with your save loaded in a 21:9 resolution. Is there anything unusual about your input setup (or any other unusual hardware)? Or do you just have a standard keyboard + mouse?

    Ok I've unplugged everything but mouse and keyboard (there is also VR plugged in but it's off, and to unplug this one would be way too much hassle) and sadly still no ability to scroll. I've checked with dxdiag, no other inputs left besides just the m+k. Tried windowed, full screen, full screen windowed etc, no luck with any of those.

  8. 5 minutes ago, Chris said:

    Weird, I can do that even with your save loaded in a 21:9 resolution. Is there anything unusual about your input setup (or any other unusual hardware)? Or do you just have a standard keyboard + mouse?

    I have whole cockpit worth of flight sim hardware plugged in so maybe it's getting input confused with something like the pedals or the yoke, or the controllers, or the MFDs... I will try to unplug it later on and see if that helps, though that is a lot of usb hubs to go through, so bear with me, i'll ping you when I had a chance to test it without them (later in today).

     

    Either way, keys for scrolling will solve it for sure, and seems like more natural idea, and maybe some indication on the screen that it's scrollable?

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