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Rocoll

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    Canberra Australia
  1. I'll try and put the discussion back on topic for this thread. Money, money, money! Not enough for a good game. I appreciate build 4 has greatly improved the playability however I'm defended my base twice in December with most soldiers without armour or laser weapons. I can imagine how much more fun it would be if it was an even fight. By this stage I would expect enough money to arm the soldiers with the latest equipment. I've researched heaps of improvements to armour, weapons and aircraft, however no money to put them into effect, so I'm losing badly. I've played X-Com since the first day and loved it and this project has the potential to improve on it. Balance is the key to playability. I for one won't play a game where you're frustrated with the inability to progress. Provide more money or reduce the cost of the basic equipment you need to play the game.
  2. <p><p>Welcome to the forums!</p></p>

  3. I confirm the bug found by therealtomace where 3 alien craft are defeated. Also, I've found if I save the game twice with every passing day the number of events reduce to a fraction of the incidents that happened otherwise. I was able to delay the appearance of 3 fighters in formation by 3 weeks by doing this. The monies are improved at the end of the month as a result.
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