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Queamin

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10 Good
  1. I see his point, something like what original X-Com had which I still love as for me it sets the tone.
  2. X-com 12 was to linear for me, but I bought the expansion hoping it would improve on certain parts only now I am really enjoying it with the the long war mod as I feel I am falling behind all the time and not really in control. It least you can build a base in Xenonauts, what you build in x-com doesn't feel like a base to me, just power,uplinks and workshops and labs and a couple of special rooms.
  3. For me coming from xcom 94 I liked the 2012 version but only 1 base and the very cut down geoscape made it very linear and the small amount of maps and no base defence didn't help as well, but I did like the graphics and the battlescape apart from the teleport bug that really frustrated me. I feel they missed a chance to fix the geoscape with the expansion and make it less linear, I just wish they made the geoscape like the 94 version or is this game, for me the 94 version and this game feels more alive because of the geoscape and having the option for more bases, At least we got a base defence in the expansion. It is like anything you will get used to the TU system like people got used to 2 actions in 2012, I myself like the tu system more as I think it gives you a larger scope to do things in 1 turn. I have put just under 100 hours into 2012 so I do like it, but that nothing to the older x-com games, I am still trying to hold off on this game until it is released but it is getting hard as I want to play it, I find with certain games once I start playing I cannot stop until I burn myself out that game, 94 was the same.
  4. Watched your video I like them and the thing you didn't know about was flares in a night mission in the grenade slot.
  5. The point is, the game is remake or re-image (what ever you call it) of x-com which is classed as a classic,which I agree with, 20+ years on and people still play it and talk about it, every game like it will be judged how good it is and comparing it to x-com there isn't that many games like this about and each one if any good have to be cherished. In x-com ground combat was the main part of the game and as such it is in this game as well but with this game they made air combat more interesting as there wasn't a lot to do in the first game with air combat. Ground combat is a large part of the game, it is the biggest part and rightly so if you going to do a x-com clone, remake you do what x-com did well and try and improve the parts that wasn't done so well, which I think Chris and his team have done very well considering the small team and the engine they using.
  6. After playing eador and how long a turn takes with a lot of AI and the state it was leased in, I am happy they still not released this game yet and are willing to take a bit long to fix bugs and polish it more.
  7. Once it is complete in a month or so maybe they could have a discount in the summer sale or next winter haha jk.
  8. Last thing we want is it being linear like xcom12 which I do like but most of the game is the same linear path.
  9. I would be happy if the player got intel about a country leaving and then at least they had a choice of letting them leave or screwing up their plans to try and save a country, for me it would add another layer to it, as you cannot plan everything out and trying to save a country could change the direction of the game instead of having a same plan for bases each game this makes you change what you do as you might have to give something up for that base.
  10. The way I look at it is that when a country leaves it would be because of alien control of a few top people, the country wouldn't turn 100% for the aliens they still hate them, so clear out the aliens in control it should go back into human control. When Germans invaded France, they didn't welcome them some tried to fight them for their freedom and wanted them gone, yes some helped the Germans instead of refusing and going to prison or getting shoot, but most people weren't in a position to do anything about it anyway.
  11. I like this idea and maybe 3 strikes rule instead of 2 for a country, if you have to have a 2 strike and out at least let us try and win that country bad even if it is a very hard mission or 2,maybe destroy a base and then a mission to stop them infiltrate a building and taking over (you win if you save a certain npc he or she just staying in their office). Or what about you get intel about a country leaving and to make them stay you need to build a base there and get their rating above a certain lvl in a certain time frame if you don't they leave?, this idea would throw a spanner in the works of a players plans where to build their next base and at least give them a chance of stopping the country from leaving if they want too. I like this idea as well.
  12. I like this idea as you can have a better defense able base with no bonuses or have bonuses but more open base.
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