Not sure this is really a bug, but it looks like one to me, so here it is.
On the Geoscape, a flight of 2 Foxtrots got engaged by a Cruiser. These 2 planes are out of ammo due to already shooting them on another Cruiser ; they got engaged on their way back to base by a second Cruiser. On the Air Combat screen, I execute a "disengage" command and both my aircrafts escape safely : the cruiser can't catch up with them on pure speed level. However, the Cruiser keeps re-engaging them several times, even after several successful (and easy) escapes until the Foxtrots crash because of lack of fuel. From my understanding, if these planes (without using the Afterburner boost) can outrun the UFO, why does this UFO keep catching up ?
Thanks for your analysis !
Julien