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Wobbles

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  1. Just give the night vision the same limitations the real stuff had -- heavy weight, and limited battery life. Like, just a few turns of operation, poor reliability -- get hit, they break. You could make us carry big heavy spare batteries around. Real militaries have to manage this additional weight, even today. Back in the 80's, you'd be carting around glorified motorcycle batteries to run your electronics. This would give the night missions more tactical depth -- let us respond to the challenge in a meaningful way, rather than having an across the board reduction in effectiveness. Give us pros and cons to going out at night; with those pros and cons dictated by technology choices. Have "night combat" be something we could specialize in by dedicating resources to the right paths of research. Also... what about flashlights? Turn them on, you see a few tiles further -- and the aliens see you across the map. Light discipline, anyone?
  2. Agreed. You have forum members all over the planet. Put out a request for the community to head out with microphones and start taking sound samples -- have a standard release form. Boom -- instant royalty free ambient noises. You could even choose the sound pallet from actual recording throughout the world, and it costs you nearly nothing (though you might get what you pay for -- does anyone out there own a GOOD microphone?) I get a crazy frog chorus in the summer from my backyard that I could try to record. Just a crazy idea. :-) Of course, we never asked: does the engine even support this sort of thing?
  3. Hi all. I am some random guy from the Seattle area (north west corner of the USA). Sought the forums out to provide some feedback items after trying out the new Steam release, and then realized how incredibly presumptuous it was to drop in and do a feature request for my first post... so sorry, if that came off badly. This is a great game. I never really played the original -- heard about it for all these years, tried out the X-Com: EU remake and found it fun, but unsatisfying. Tried the original for the first time, and then found this when looking for something in between -- modern UI, but the original depth. Looks like you nailed it! In any case, I am happy to see there is a civil community around the game over here -- I come from a perspective of not having a lot of nostalgia, but it is really cool to see a project like this happening and I hope it is very successful.
  4. I find it amusing that this is one of the most discussed threads on the forum right now. I have to say that personally, I see this as more than simple aesthetics -- the full screen switch is very jarring, and tends to break immersion. It is enough of a distraction to actually make the game less enjoyable. Although I acknowledge the nostalgia factor, I think this is plain and simply a bad UI feature, albeit an iconic one. Look at how strongly some people reacted to the full screen 'start menu' switch in Windows 8 -- I think you'll see a similar set of thoughts here. For some people, that sudden overwhelming visual change really does have an effect -- it breaks you out of a mental flow state that make games like this addicting in the first place. That is probably where the huge differences of opinion are coming from. For those of us that are wired that way, this goes beyond a simple "we think it would look better". It is more of a "please don't destroy our focus every 30 seconds -- it's exhausting".
  5. I also agree -- it would be nice to see the stat deltas rather than just the new value.
  6. Can you make it possible to do the initial unpause of the intercept screen with a mouse click? Right now, this is the ONLY thing preventing me from playing the game full screen on a tablet with either a stylus or mouse. I am absolutely NOT asking for a dumbed down console/touch interface -- just this one small change. I appreciate that this is fundamentally a keyboard and mouse game (and thank you for that!). I am not asking you to fundamentally alter the design to make mouse-only play easy; I just want it to be possible. Other minor tweaks that would also be 'nice to have' (but that I could at least play without): 1) A mouse clickable main menu button from Geoscape 2) Mouse clickable controls in intercept for later pauses and left/right banks 3) Some other land battle scrolling option -- perhaps a left or right click and drag, or a (perhaps optional?) UI panel with left/right/up/down scroll and zoom arrows. This is the most complex, but would make this game completely usable for the (probably tiny) portion of users that want to play with a stylus. The keyboard is very close to being strictly optional already -- it would be really nice in a number of situations to be able to dispense with it completely. I most frequently play either sitting on the couch, or in transit of some kind with the tablet in one hand and mouse or stylus in the other. Right now, I have to pull out the keyboard just to hit 'space' every time the intercept screen comes up (and to exit the game -- but this is very minor annoyance). I fly a lot for work, and I really want this to be my "make the airplane ride go away" game. Coach seats are tiny, though. Please help! :-)
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