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Fiddlesnarf7

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  1. Actually, those WW2 B-movies with demon/superhuman nazis are part of where I drew inspiration from!
  2. Having Caesans be super modified humans would actually work quite well! The game does seem to hint at it and it would give the scientists something to use as an example Cybernetic implants could work as well, although it doesn't have the same feel to it as genetically altering your soldiers. Still, if this idea would get rejected on terms of not being feasible, I could live with it becoming cybernetic implants
  3. Hey all I've been playing this game for a while now and I really like it. One thing that I'd love to have added into the game, even though the original X-COM doesn't have it, is the ability to modify soldiers through a genetic modifier apparatus. In nearly every xenopedia page about the aliens, it is noted that they have been genetically altered and improved and how this is a wonderful and scary thing. Wouldn't it be nice if the humans eventually gain the ability to research and perhaps even improve this science? I mean, we're learning how to harness plasma, create anti-gravity machinery and other craziness in the span of a few months, so it's not a stretch to imagine us learning how they modify different species to fight more efficient. What I'm thinking about, is having the team salvage a gene modification device from an alien base/ship (abductor?) and having to research it. Once researched, the humans can build a gene modification chamber. This will allow you to start altering soldiers. Using the gene modification chamber, the player could add certain traits to humans. Possibilities could include: - Leaper; This soldier has gained the ability to leap over objects .without any trouble. Basically the armor that allowed the wearer to jump on buildings and stuff, only now it's possible even without that armor. Note that the walking tank armors shouldn't allow the soldier to do this anymore. - Night Vision. This soldier gains the ability to see clearly even in pitch dark. - Super Strength. This soldier gains the ability to hold a two handed weapon in one hand and gains +x% to strength. While firing with one hand, the soldier does gain an accuracy penalty. - Regeneration. This soldier gains the ability to rapidly regenerate wounds, just like the Sebillians. - Psi Powers. This soldier gains the ability to use psi attacks during combat. Note: I haven't reached the point where I could research psi yet, but I'm guessing that only a few soldiers are capable of using psi once researched? - There are lots of other possibilities here, but for now, I've made my point with these examples. Once the player has selected a trait that he wants to give to the soldier, the soldier is out of the game for a certain time (20-30 days?) during which he is being altered and revalidating. An alternative to the set amount of days is having it depend on the trait given or maybe allocating scientists to the "Gene alteration of Pvt. Johnson" project." I really like this idea, because it allows you to change your favorite soldier into an even stronger combatant and further specialize into certain areas. Although it deviates from the previous X-COM games, I was wondering what everyone thinks of these ideas. Thanks for reading this
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