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Calantyr

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  1. I get the same crash. Easy workaround: Don't make advanced medkits.
  2. Your Wolf armour looks extremely good. I don't think I'd want to upgrade to better armour even if I researched it.
  3. It might be possible to turn aircraft into missiles. Give them a very short ranged weapon, higher speed, and some way of disappearing after making contact. I'll investigate if I have time. Reactivating a disused missile base makes more sense than aircraft.
  4. Your stuff is fantastic. I hope to see it ingame soon.
  5. They had poor user interfaces, mediocre plots, no huge leap on graphical quality, but some awesome ideas. Terraforming Mars in the third game was fantastic, and I'm not sure if another game has come close to it.
  6. I think most people will agree the game wasn't amazingly balanced or bug tested. However it's a shame it wasn't modder friendly, it had a lot of potential. And the setting was awesome (in the first game, the plot got stupid in the sequels). The end of the world has come... and the bad guys won. In 5 minutes. Without trying. Now try to survive and maybe you can pursuade them Earth is too much hassel to cling onto.
  7. Scroll down a bit on this thread. Basically after a certain amount of time the aliens will begin to grow the Biomass in a random area of the world (usually as far away from your bases as possible, the other side of the world). This will slowly spread as time progresses until it reaches your area of operations. You can not build on the Biomass and it will destroy any bases it comes into contact with (it assimilates everything it touches into more biomass). This makes the game a race against the clock to either win, or develop technology that allows you to push the biomass back. You can do ground missions inside areas overtaken with biomass, but you come up agains ttougher and more numerous enemies. A bad idea considering ammunition and other supplies were limited.
  8. You generally had less recruits and those recruits had more skills, so in that respect it was like an RPG. But in most other respects it was almost a direct homage to XCOM. The Biomass creep later in the game was also a brilliant idea, it made each game a frantic race against a terrible threat that you could see spread on the global map. Now if modders find a way to add THAT I will be gobsmacked.
  9. This sounds a lot like UFO: Aftermath (a great game that I heartily recommend). If you can pull it off I shall be extremely impresssed, and play the hell out of it. Aftermath managed to capture the feeling of dread even better than XCOM did. You were, afterall, practically the only survivors on Earth after an alien victory. The only supplies you had were the ones you salvaged and manufactured yourself, and your replacement recruits were limited. Is it possible to script getting recruits in-mission? Hell, this makes me want to start a Xenonauts: Aftermath mod myself.
  10. I was attempting a base assault mission. I spread out my soldiers to cover various corridors so no one could sneak up on me. Or so I thought. The first enemies I encounter are a pair of Reapers who darted around a corner and turned my lead soldiers into zombies before I could gun them down, because my units were spaced out. Great. So already my squad is seriously underpowered. I decide to stop this from occuring again by bunching my soldiers closer together. However the next enemy I meet has a heavy plasma cannon. Two shots straight into the centre of my now bunched-up squad leads to instant chunky salsa. No survivors. The who mission took no longer than 4 turns to fail. On another mission I charge out of the dropship only to realise it is SURROUNDED by aliens who are already in cover. Again, with some plasma cannons. 2 turns to fail. I can only imagine one of the soldiers pissed the dropship captain off in some way. This is not a complaint. I found these two occasions to be absolutely hillarious!
  11. I just shot an Andron down to minimal health and dropped FOURTEEN electro-shock grenades on it's head. It is still operational. Something tells me that they are not currently stunable.
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