-
Posts
614 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Events
Downloads
Everything posted by thixotrop
-
As discussed here: The chemlight thrown by my sniper with buzzard armor from the top of a house did not land on the ground. I don't know if I selected the ground level to target, but it seems the chemlight landed on first level, though the illumination is correct. The illuminated area (see white circle) seen by a soldier from the ground, no chemlight displayed. When switching to first level, the chemlight is displayed laying on the ground (see chemlight now ion white circle).
-
Yeah I thought that was possible, and I appreciate such things. However this shooting range ambush is not a "fair setup". I know I know, fair and combat don't go along and "I should live with it". But what I have learned about Androns is that they are like Terminator, fearless, strong and capable of close combat. And even if they change their behaviour now and then I have never ever seen this since my beginning with V19. A "crazy" example: If the nowadays russian government would suddenly change their minds into welcoming gay people and encouraging their regional counties to become individual and separate from russia you would also ask "what is going on now?" Ok, ok far stretched I know, I said it was a "crazy idea". And I apologize if I have offended anyone, not my intension. But for me this behaviour is so different from before that it seems unintended. In the wake of all the bug and balance discussion one can be suspicious I guess. So, if this ambush is one possibility from now on, such missions will be impossible to solve without much better armor and soldiers with enough HP und TU to survive the reaction fire and counteract. However, maybe the passive alien syndrome will be changed (a bit) and all of this discussion is obolete then.
-
Actually I don't care if you think save scumming is "baby"-tactics... Nevertheless, I have reloaded this "situation" multiple times just to understand what happens when I do something here. And it isn't in any way logical. At one time the aliens stay where they are, ambushing. The other time they come down like hell. So how do you react/change your tactics? Just sacrificing your soldiers because "c'est la vie" or shit happens? Sorry this is not my play style and furthermore not really helpful as new recruits take seemingly forever to gain enough experience to be useful. I don't have a problem with changing my tactics but sacrificing experienced and well equipped soldiers is not correct. They are not Zergs! Additionally as it has crystallized now more and more throughout different threads that there are some issues with passive aliens inside the UFOs, the hit chances and LOS targetting, I wanted to report this "situation" to discuss about.
-
Drone inside container and the later rubble
thixotrop replied to thixotrop's topic in Mapping Discussion
The drone was moving prior to this container accident (maybe the "driver" ran away Thus with your explanation it is a bug. Thanks for describing. If others reported it (dunno where) I may not need to add mine, I guess. -
V21 Stable - battlescape, equipment crash
thixotrop replied to radius75's topic in Xenonauts Bug Reports / Troubleshooting
Great, quick service again. -
v22b2 Psi attacks broken
thixotrop replied to silencer's topic in Xenonauts Bug Reports / Troubleshooting
I do not play experimental builds, but I know that with V21 there are still a lot of "see-through-UFO-walls" errors. Are those errors with the experimentals as well? If so, it allows you to see aliens from outside the UFO and those aliens from the inside see you outside. Together with the increased viewing range of the aliens it may explain the unexpected psi attacks. -
v22b2 Psi attacks broken
thixotrop replied to silencer's topic in Xenonauts Bug Reports / Troubleshooting
Just want to remind you that aliens have a larger viewing distance than your soldiers. That means, although you don't see them, they might see one or more of your soldiers. That seems to be "squad sight" in my understanding. However, I don't know if when one alien sees you, another that has psi powers can take action on you. If yes, it would be similar to your sniper that can shoot targets he doesn't see but one of your other soldiers can. This doesn't explain all of your observations though. -
Base facilities doors in base defence missions
thixotrop replied to SpikeOnUr6's topic in Xenonauts General Discussion
Yes they close and then stuck when damaged. They did that since V19 I guess and I thought that was intended. You cannot get through and even the aliens change their paths. See one of my recent posts here (#48): Same here for the alien. During the fight the door closed due to damage. -
[V21 Stable] Non randomized recruit stats
thixotrop replied to Mercent's topic in Xenonauts Bug Reports / Troubleshooting
Have now experienced the same, also [V21 stable steam]. After hired two guys and looked some more, the top two pairs of soldiers have exactly same stats. -
Played an industrial map, again I think one of Stinky or Skitso. Drone moved halfway inside a container and did not move anymore. Bug or map error? After drone is destroyed the soldiers cann walk under the rubble. That was possible with all rubble of the blue containers. Bug or map error?
-
Played a farm map that I think is one of Stinky or Skitso. 1) The chemlight thrown by my sniper with buzzard armor on top of a house did not land on the ground. I don't know if I selected the ground level to target, but it seems the chemlight landed on first level, though the illumination is correct. Bug? The illuminated area (see white circle) seen by a soldier from the ground, no chemlight displayed. Bug or map error? When switching to first level, the chemlight is displayed laying on the ground (see chemlight now ion white circle). Bug or map error? 2) Whoever made this map. I really like it. However, houses do not grow gras inside! Unless they don't have a roof (which this one does) or are a greenhouse made out of glass (not this one). And I don't see any UV-lamps. And is this should be hay, it has the wrong colour. A sand coloured floor is better.
-
LOL I have tried that mission again, from the very beginning as I did not have a decent save game that was not already messed up in some way. So after cleaning the surroundings I have breached the Ufo again, side entrances, empty again. Then something different happend: Was positioning my soldiers. M last one entered the front door and stopped near a low wall. End of my turn and suddenly the Androns come down. Rushing down. All of them. Five soldiers dead, 2 wounded unless the last soldier that entered. Damnit. Ok reloaded save, which is before entering the Ufo. Now position my soldiers with more distance to the teleporters before the last soldier enters the front door. And...nothing. The Androns were not triggered. Again. Soldiers at former (near) positions. Last Soldier enters. Again nothing. Sending one of my guys up. Survives reaction fire with heavy bleeding and nearly no HPs left. Goes down, moves away. End of my turn. Now Androns come down, killing. Their turn ends, and...Androns are gone! Simply gone, not invisible but vanished completely as if they were not there before. My dead soldiers are the only proof. I could see the Andron sprites vanish shortly before the hidden movement screen pops up again before my turn commences again. Retreated and aborted that mission. My very first retreat, hurts. My pride only I guess. However, I don't know what kicked the Andron into action that one time. I could not repeat that. The vanishing Androns were really strange. Guess that was a bug.
-
[V21 Stable] Troops Health and Loadout
thixotrop replied to Veggetossj's topic in Xenonauts Bug Reports / Troubleshooting
Noticed that too. -
Reapers with guns....hmm Cover of "Aliens Stronghold" TPB, Dark Horse Relax it is no real Alien it is an android... ...ugh..horrifying idea spawns...Andron like a Reaper AND guns.
-
Completely agree. (I like the aggressiveness near the drop site. Think the rest of the map is too empty. Some aliens should wander around.) Plus: Make aliens inside ufo not too passive or group huggle until they see you. This is what I mean by that.
-
Please don't remove them. I agree they are essential in (my) early game but not so necessary in (my) later game. As they have an increased stun-smoke radius compared to V20, they require more carefullness when using them at close surroundings like inside ufos or buildings. Thus "spamming" them is not wise and hence not a "win-button" that makes the game easier. It is one element of tactic, I don't want to miss. From all other ideas here: Harvesting/exploiting dead Caesans/Harridans for producing stun grenades would be cool. But please more than a 1:1 rate. If stun is too much overpowered (I don't think so) it might be valid to reduce TU drastically; like when moving through that smoke you become dizzy. Proximity grenade? Oh yeah, baby! At the moment in my opinion the stun baton is too weak or it takes too much TU to use. Getting near an alien prior to using the stun baton takes a lot of effort. And then you run towards just to find out that you can only hit once and it is not enough. However I also use them for capturing leaders due to the stun-smoke radius mentioned above. A single-charge one-hit stun button would be valid too, I also imagine the "Demolition Man" version here. An alternative to that stun buton could be a special stun one-bullet-ammo pack or a rifle grenade in WW2 style or like the M203 launcher.
-
Using percentages for reloading and other actions
thixotrop replied to Gorzahg's topic in Xenonauts General Discussion
Once my Heavy did run out of ammo. He was wounded and lost some TU, so he could not reload anymore. I put all grenades, the medikit and other stuff but the gun and ammo pack onto the ground. Next round reloading was possible, and I packed everything back. Voilá. I don't know if this is intended or a viable option as weight reduces TU. And yes that soldier, all my soldiers actually, are slightly overloaded. -
V21 Stable - battlescape, equipment crash
thixotrop replied to radius75's topic in Xenonauts Bug Reports / Troubleshooting
Agree. That was that way already in V20. Although for me that works/worked only with the standard C4. -
Strange, I can't see any hairdressers or transvestites in the game, only soldiers in uniform. How can you spot them? Whoever is put into an uniform is a soldier, that is actually the intend of that word "uniform" ==> Everybody looks the same. The only difference is the rank. See .If you want only Hulk-lookalikes, steel-chin guys and 80's bodybuilding-typos, I guess you have to create your own set of portraits. Concerning bravery: It is together with psi powers one thing currently in balancing process, because psi powers were activated only recently.
-
Oh please, not 2k or firaxis!
-
Still don't buy reaction fire
thixotrop replied to Xenomorph's topic in Xenonauts General Discussion
-
If soldiers would have night googles (it was called off some time ago) the aliens would have non-LOS mass mind control kill.