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About Urimidos

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  1. Well, You're right about the base defense (though I'm really looking forward to see my "antfarm" in Battlescape ^^), but this is an issue which already haunts me in industrial tileset missions. Since i started playing xenonauts with the actual build (on steam ^^), I didn't know about the "highlighting" when clicking on the "Alien contact" symbol. I saw the camera center on the alien's location, but it doesn't paint the enemy in any way (acceptable on day missions, very annoying on night missions ^^). Maybe I just need to get the hang of it, I'll keep my mouth shut about this issue unless I'm not a base defense virgin anymore and the next build is rolled out, so that aliens might get highlighted properly. Thanks for providing your answer by the way.
  2. I'm just wondering if you have any plans in the pipeline towards integrating the steam workshop into your great game (or vice versa, I don't really know the process of doing so^^), so it would be really comfortable for everyone to keep track of new mods and maps (and as a nice side effect to keep them actualized with zero effort) and for everyone to be able to upload Maps and Mods? Just my 2 cents.
  3. IMHO, this would not be practicable in the 2D game engine as is. It's hard enough to spot an alien "behind" a wall in this engine even without the map consisting of nothing but walls and narrow streets as such an urban map would be. I think this would decrease the fun while playing these maps significantly unless the DEVs are doing something about the opacity of the walls in such a case. Would be a great place to use Heavy weapon guys as demolition troops though ^^