redmage
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V 1.59 Error when starting Xenonauts
redmage replied to redmage's topic in Xenonauts Bug Reports / Troubleshooting
Update. I made a slight mistake in the problem description. The problem is not in the workshop manufacture screen, but in the soldier equip screen. The armor dropdown shows only the "Soldier Uniform" and "Jackal Armor", but not the Wolf Armor, even though I've already manufactured some. -
Hello all, I am playing with the Cybernetic Armor mod on Xenonauts 1.59 on Windows. I get the following dialog box when starting Xenonauts from Steam. "is not an item type name (Name='armor.jackal_3')! I also downloaded the Armor Resource package .zip file and extracted that into the assets/mods directory the problem is that even though I've researched Wolf Armor, I am unable to manufacture it, i.e. it doesn't show up on the armor list in the workshop screen. Any help appreciated. redmage
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okay, Is there any documentation on what mods might conflict?
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Hello, I've been playing Xenonauts and have been trying out different mods, with mixed success. Some mods, like Jsleezy's real armors, seem to be difficult to install as extracting the files to the assets folder doesn't seem to work. Others seem to cause my xenonauts installation to crash, due, I assume to conflicts with other mods. Can someone recommend a comprehensive mod pack that combines the best mods so far into one installation? Thanks
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I reported a bug with the soldier management screen not being able to see new hires. I got a response that this was a known bug, yet I don't see any fix for it in the 1.04 release notes. This is kind of a show stopper here. What's the release schedule for fixing this bug? -- redmage
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[v1.03] Manage Soldiers screen bug
redmage posted a topic in Xenonauts Bug Reports / Troubleshooting
Hello all, I can't seem to see any soldiers in the manage soldiers screen past 12. I.e. I can see 12 soldiers, but I can't see any others, even though I've been notified that new soldiers have been hired. Also, the Manage soldiers screen seems to be sort of cut off at the bottom. It would be nice if the screen was more centered on the page. Thanks -- redmage -
This CTD seems to happen when the soldier him/her self activates an item and attempts to use it. Not only do I see the CTD with medikits (i.e. the soldier healing himself), I also see the CTD when a soldier attempts to throw a C4 explosive device as well.... Note, that I don't see the CTD when another soldier attempts to heal an injured soldier with the medikit. -- redmage
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V22 Experimental Build 2 Released!
redmage replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
I can also confirm the Medikit CTD. I can upload save file if necessary -
[V22 Exp 1 Ground Combat]
redmage replied to imotep's topic in Xenonauts Bug Reports / Troubleshooting
I have to second this. The game has become unplayable at this time. The CTD's during ground combat are continuous. -- redmage -
My beef is that I seem to be playing in Flatland. It seems like the game code doesn't allow people to do things like lean around objects to be able to fire. If soldier A is on a level above soldier B and soldier A is firing at a target, (and soldier B is theoretically on the same line) I shouldn't be hitting soldier B at all. But because there doesn't seem to be a realistic calculation of when an object can and can't get in the way of a shot, I see these really absurd friendly fire and/or blocked shots. It's really taking away from the enjoyment of the game... -- redmage
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Folks, Having played Xenonauts for a bit now (I bought in on Steam in early dev), I have to say that the way that the game handles things like when an object blocks shots and/or friendly fire leaves a lot to be desired. For example, when I'm behind a tree, if I aim at an alien, it *hits the tree*. I have to use a TU to physically move my soldier from behind the tree in order to shoot things. The whole issue about objects in the game (like small rocks) blocking shots from trained soldiers is absolutely ridiculous. Has no one else complained about this? Is this a game engine issue or a design decision? If the latter, I'd really like to see the devs fix this. -- redmage
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[V21 Stable] Ground Combat Game hangs
redmage replied to redmage's topic in Xenonauts Bug Reports / Troubleshooting
I've uploaded a save file... -- redmage Autosave3.sav Autosave3.sav -
[V21 Stable] Ground Combat Game hangs
redmage replied to redmage's topic in Xenonauts Bug Reports / Troubleshooting
Is the Reaper a two-legged equivalent of a UFO enemy unknown Chryssalid? If so, than that's exactly what happened to me. I see the enemy, it moves for one turn and then everything hangs. I suspect we're running into the same bug. -- redmage -
[V21 Stable] Ground Combat Game hangs
redmage replied to redmage's topic in Xenonauts Bug Reports / Troubleshooting
I'm still having trouble with uploads. I can now select the file to upload, however, when I try and click on "upload file", nothing happens... -- redmage