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Solver

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Everything posted by Solver

  1. Yeah the ones that you identified are pretty much correct. After missions and kills, there are progress towards improving each stat. Don't recall the rest off the top of my head.
  2. What you see there is the most confusing aspect of the game's LOS system, the corner leaning leading to asymmetrical line of fire. In your pictures, yes, the guy inside the building can shoot at the guy outside, but not vice versa. The best way of explaining is that characters can actually lean into adjacent tiles when standing at corners/doorways, and in this case, the guy inside can "lean out of the door" and so get a shot along this wall, while the guy outside cannot from that position. So in this case it's not actually wrong, but it is confusing. The bad news is that the LOS/LOF system is very convoluted. In X:CE, the bugs have been pretty much fixed so that the system works as intended, but even as intended it has several scenarios that are difficult to understand, and this is by far the most confusing one. The good news is that, if you play for a while, you'll get a feeling for these things and become able to recognize the asymmetrical LOF situations and other corner cases. Some UFOs are broken beyond fixing. Rectangular things work okay with the game, rounded things don't. So landingships (essentially circular) and cruisers (circular with wings) are the worst.
  3. X-Division is an overhaul mod, and in addition to being bigger, it's also much more difficult. The mod is definitely big and varied, a couple hundred new weapons and much more. I don't think it's filler because the X-Div guys have very carefully worked on gameplay effects so the stuff they add actually has significant gameplay effects, whether subtle or not. X-Pansion pack is not nearly as big as X-Div, and I wouldn't call it an overhaul for sure. It's more what it sounds like, an expansion pack. It maintains a feel that is very similar to vanilla, and adds smaller amounts of content. It's also more difficult than vanilla, but less than X-Division. The X-Pansion Pack mod is newer, and isn't as well tested as X-Div, and doesn't receive such good rebalances. I don't think there are other major mods for the game. The various map packs are included in X:CE, and there are many mods that change some element of gameplay, but X-Division and X-Pansion Pack are the only current mods that expand the game significantly.
  4. I think you mean this video - it should of course be liked for everyone. Chris does indeed look to be under 90.
  5. With the vanilla version it's broken for sure. There's a chance the community edition can restore it nonetheless. Post the save game and I will take a look.
  6. I think you corrupted the savegame somehow, probably installed two conflicting mods, or a bad version of Lore+. Where did you get it? If you corrupt a saved game with research data, it just crashes.
  7. I really don't think it has to do with range because the Wraith in this save tries to teleport well inside of vision range. Now if you get a save that freezes every time and not just much of the time, that would probably be perfect. Or, well, the perfect situation is that the game doesn't freeze anymore.
  8. It does auto-update, yes. Then this probably means the small mod versions numbers haven't been updated on Steam, which is just as well. So disregard that. @Charon, do you know anything about teleports and freezes?
  9. It's not that - it's probably that the bug, if it still exists, has a somewhat random nature. This isn't the first time I see a report and cannot reproduce it. I should note though that there's a newer version of X:CE. Update to 0.34.3 to get a few more bugfixes.
  10. Still nothing except for sore fingers.
  11. Yeah that's similar to what I see, except the freeze The Wraith by the door usually dies, then there is some fire from the inside, then a Wraith teleports outside (often), finally one of your soldiers gets (attemped) mind control and that's it. Gonna try with a release build now. The debug builds don't reproduce the problem.
  12. You have xenonauts_gc_editor.exe in the game folder, you can use that to play, and it outputs a bunch of logging stuff to the standard output. Though if there's an actual freeze, that is going to be useless probably.
  13. Ships with a rounded form have that blackness bug, it's one of the most annoying bugs that remain but I don't think it can be fixed. No freezes here after 7 or 8 attempts, so the bug continues to be elusive And no, the Wraith teleports outside, by the right-hand entrance of the Cruiser, I get it there half of the time. Which is, by the way, an absolutely idiotic place to teleport to.
  14. Got it, it loads now. No freeze on the first attempt though. Will see what happens, there's a possible teleport bug that gets reported now and then, but I can never quite catch it.
  15. Could you post the zipped weapon mods you're using? I cannot load the save because of some of the weapons you're carrying.
  16. Playing with X:CE is much safer, but yeah, I still suggest avoiding Ironman so you can have multiple saves just in case.
  17. Yeah... try X:CE for a new game, it should be far more stable. Ideally not Ironman though. The line-of-sight info in this save seems badly corrupted, I cannot quite manage to fill the gaps in what's missing.
  18. Wow, this save really is like Swiss cheese in digital form...
  19. That's definitely unusual! If you start a new game, it won't happen again - sounds like the save got corrupted by the vanilla game, and X:CE doesn't corrupt saves like that. But don't do that just yet, I'll take a look at the save.
  20. Really? Looked to me like it's 1.5 but guess I got that wrong. I hope the Community Edition works - it fixes most loading problems as far as I'm aware. Let me know if it still fails and I'll examine the save in more detail, would be interesting if some problems still remain.
  21. Looks like some ancient version of the game. So first try updating the game to a current version, preferably the Community Edition (and even better, change to a Steam copy).
  22. The mod pack has been re-uploaded due to the above error - those who downloaded it from here should download again now. Steam fixes this problem automatically.
  23. It's equally past midnight here, and I must admit I don't code X:CE with nearly the same attitude as at work. There, I often work with code where things can literally explode if my code is poor, so X:CE is more like a relaxed project where I can afford to mess up. Thanks @Raw and thanks @Charon
  24. Fantastic, thanks. Hitting the upload button on Steam. There's nothing whatsoever interesting about the issue, I just messed up with extracting various archives and ended up with some hybrid version of the Fix Pack in the X:CE package, and it included research files that shouldn't even be there.
  25. It should say version 1.41X, by the way.
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