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Everything posted by Solver
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Ah yea, just wait. The rock will be gone soon enough.
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The background picker should be off. Not a big fan myself of the black highlight, haven't yet found whether it's in the options somewhere.
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I'll try to decrease your score by 1 every time you make X-Div even more difficult Got files for the theme upgrade - the forum should be much smoother some time this evening.
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Because, @Charon, you follow every post every second anyway And yes, the Downloads section disappeared as soon as the forums were upgraded, which is about 15 hours ago.
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Notifications work. Switch to the Default theme (at the bottom of the page) and you'll see several of the issues disappear, and notifications will start working. The forum is on the Chameleon theme for 4.1, and the forum itself was now upgraded to 4.2, so there are incompatibilities. I do appreciate your reports - I did some quick testing after the upgrade to confirm posting/reading/searching works, but you have many more details. You may have also noticed the Downloads section is gone for now, that's the more serious issue.
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Ahh - okay, several of those issues are due to the theme being out of date as well.
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I actually thought you were referring to the captcha problem when registering. The other things just look like some default settings that have changed - we had the first forum upgrade in a year or so, and some things have apparently changed in the versions since. I'll fix those settings as I notice stuff, but please let's not pretend that a missing yellow highlight or like button is "totally broken". The quote-in-quote thing is as usual worse, but I've said many times that this forum software doesn't support it.
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Thank you for the detailed description of the problem
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[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Solver replied to Charon's topic in Completed Game Mods
I may have said in the past that a full X-Div playthrough would be somewhat time-consuming -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Solver replied to Charon's topic in Completed Game Mods
Hmm looks like I found a bug in the next version of X:CE... something about aliens having better accuracy when shooting förbannade danskar. Well that's no big deal, can't be bothered fixing. -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Solver replied to Charon's topic in Completed Game Mods
We all know danskjävlar cannot write their own language properly! -
Soon is quite soon I believe I am done with the actual coding, but 0.35 will also feature a newer and more complete French translation that Rodmar18 is currently improving. I don't think you have to wait until 0.35, you can just start a new game. X:CE saves are always compatible, and most of the changes in 0.35 are relevant to future versions of X-Division or some other mods. Other than that, 0.34.3 is very nice and playable.
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There is no explicit limit on cities, though with the way the game is coded, I wouldn't be surprised if some subtle problems appeared with several hundred cities. Funding comes from regions, not cities, but you have to be careful with the balance of terror missions. A terror UFO will choose a random city, ignoring regions that have been lost. So if you have too many cities in one region, then that particular region could see too many terror missions. You can ignore the population numbers, they do not get used in any way.
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[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Solver replied to Charon's topic in Completed Game Mods
It's still zoom -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Solver replied to Charon's topic in Completed Game Mods
This setting has a long history. Before the game was even released, lost airplanes were destroyed permanently. Then toward the release, Chris decided to change it and implement the "recovery" mechanic, as the cost of losing an airplane was too high. Then there were some strong feelings about that, with the realism aspect and all, so this toggle was one of the first things added in X:CE. -
Okay, and for your translation, just added a string "GoToAlienBase" that will get used in the alienbasediscovered.lua script. So it's now possible to use two different labels in languages where that fits better.
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Yeah, that's because it does actually take the same string I see your point though!
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[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Solver replied to Charon's topic in Completed Game Mods
Wasn't aware people use those and not the mouse wheel. But sure. Feel free to test it. -
Isn't the easiest way to avoid the awkwardness to use something like "Show" for the translation in both labels?
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Yeah, that is a hardcoded name. The localized size strings are only used for the blue Geoscape icon displaying the base. Just coded a probable fix. Thanks for mentioning this. I'll need to know where in the game this happens to fix.
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[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Solver replied to Charon's topic in Completed Game Mods
Good call. Just added it (default key A). -
Charon's files are correct for 0.34.3. I should fix the discrepancy between the two mod packs, but 0.35 is coming soon anyway.
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[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Solver replied to Charon's topic in Completed Game Mods
Awesome work