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Virosa

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Everything posted by Virosa

  1. Hmm... i wonder if p2p was ever considered. Would of been much faster than waiting for Desura, alright...
  2. Working around not having access to research and manufacturing? I'd like to see that! I never noticed any flickering, good thing, if there was and would have noticed it i would have murdered puppies to the kitty god.
  3. Indeed, i don't know why Chris did it, its prolly for the nostalgia factor. Still the principle remain removing the HM in Xenonaut would mean more work and i'll go with what choice he or whatever Dev makes. Xenonaut already has enough redeeming factors...
  4. Or use a more standardized version of French. Anyhow it might not be a problem if its just descriptions and terms. Since there is no dialog, afaik, there probably shouldn't be conflicting expressions.
  5. No you're twisting what i'm saying, again. I'm saying to slam a HM screen in front was probably, originally, a simple and cheap skimp fix that was used as a short cut so there would be less coding to do to hide the fact that without that HM screen, you would be able to see camera movements revealing locations of enemies and such. Its not just aesthetics, because removing the HM screen would mean more work. Thank you.
  6. What Gaud says: Don't use Desura Client. I don't, its not healthy for my computer
  7. Well a compromise could be... if the original xcom was a full screen blind and it was written "Hidden Movements" then you could do a more modern version, (more pratical) screen that is more of an overlay and still read "Hidden Movements". I think this game was said to be "highly inspired by" i did not see "purposely simplified for the sake of being a clone to the original". I think the only reasons to do the later is to please the nostalgia factor of people who played the original back then(whether its a good feature or not) and that is sadly a minority of the market this game will be threw in~
  8. The amount of rockets you can carry is already limited, i wouldn't want to -1 on that. Best is to get it working as intended~
  9. Yeah with the X% chance of hitting an obstacle on its way, lol. I've had grenadier blow up a grenade in his face because he hit a partial cover. Short of dropping the grenade at his feet, that would of been impossible~ Currently i dont use grenade because they are basically bad(unaccurate/weak) version of rockets. The point of grenade is to throw over and around obstacles and its definitively not the case here! At the very least grenades should be 99% base accuracy or something lol
  10. Yeah i dont know about sniper but LMGs are heavy, lol. It could be a good fix that the penalty is only for "heavy" weapons and having otherwise 1 item in both hand already Like having a combat shield + a pistol would definitively be troublesome to use a grenade but shotgun/rifle not really. I dont know if the value for grenade TU penalty is hardcoded but if its a by weapon thing in the xml, this would make of a excellent and easy balance mod Edit: Oh and to be able to do this for shit and giggles : Thats what i call supressive fire!
  11. When the AI try to digs its way through a wall to shoot you when it see you through another alien that can see you? Also, since my bandwidth is nearing cap, could someone please give me/us a green light that this is indeed stable-ish? (i mean that the turn hang, no research and such other known game breaking bug isint omni present? )
  12. There is that bug where if the battle end during the alien's turn, it CTD when you try to return to geoscape after the battle has ended. If that was the case, worry no longer
  13. Indeed. Tho i have to specify, when i mean HM, i mean blind, any variation of a HM where its transparent or allow to "see" through is what i refer to when saying non-HM. Thing is, i suspect the reason of existing for the HM was in first place to hide things such as (cheap coding of) camera giving away hints that shouldn't be given. Now that we're in 2013... well, maybe doing everything old school isint that good. I don't think proper sound and "what information you should and not should be able to gather from the enemy's turn" should be skimped. Recalcitrant dev or not.
  14. First, i'm not offended. I spent way too much time on the internet for that. Alot of people call me blunt or un-diplomatic. In a way, that is true. Also it is very hard for me to put my thoughts in word, at least, for most people to read it as coherent. So i tend to be kind of dyslexic in where i lose coherence or heading. I can drop a point that i should have iterated upon; Thus, for the sake of "not wandering off", i'll let someone else's word say pretty much what i think of dual feature. Of course in this case, its not as dramatic as what CBJ from Egosoft said for that other particular issue. In our case, both feature, HM and non-HM could mechanically work the same, after HM get redone. But in general, having done a bit of "work" myself, i tend to agree with: So i just think sticking to a non-HM with a transparent overlay would work best in most case. But that is just MY opinion. Edit: Oh and i don't see eye to eye with "In fact I see one difference, which as I have said repeatedly is aesthetic rather than functional." To me, its a matter of functionality rather than aesthetics.
  15. You research the first tech (automatically) which take few days i think, then you can research the hunter. Sometimes i have time to research it before i see the first UFO!
  16. Reserved. Btw i'm from Québec. People from Québec/France would know why i mention this
  17. I thought for a while that maybe i could contribute to a English to French translation, i hesitated at first because i've worked with a real translator in the past (she had the French to English qualification) and although she had to proof-read and make several slight adjustment (as i'm possibly indeed not "professional grade") i still got some kind of compensation for it. Anyhow, reality is i got ALOT of time to spare and although i'm hesitant to jump head first in a could-be-big-ish project, i was wondering if there are other people that feel the same and maybe we can work something out. In theory i could translate all the text (if that would happen i would still need proof readers), though another reason why i hesitated is the game is still in a early-ish stage (alot of text is missing in the first place.) By this i mean i don't know if it would be reasonable to go at it "solo". Anyhow, this could be fun!~ TLDR: I'd like to know: Who could or would want to contribute to a English -> French translation?
  18. Well sorry for thinking sound would work like one would think it should. Sorry for not knowing that the reason i couldn't tell where the sound came from was not because the point of origin (camera centering on) was not always the same. I would of been able to tell that is the case, if the HM screen wasn't continually shoved in my face. It seem credible to me that when the HM is up, the camera still swing around, centering on unknowns, firing at each other. Therefore because of the uncertainty of the current HM system, even if proper sound was implemented as of now, one could not be able to tell. Honestly, i didn't think one of the most important aspect of localization in a tactical warfare environment would be gimped. The tools i have myself used to implement this in some projects was as simple as one line of code: "Distance between currentCamLocation and thisOrThatSoundsPointOfOrigin multiplied by soundDistanceFalloffValue = currentSFXVolumeVariable to be applied with a neat (even if the sound module i used had the error handling already coded in) "If less than 0 then = 0" just to create one less error. The module then took the angle of loc1 to loc2, it took my distance value and calculated itself how to implement the sound in Stereo. This mean it create a slight delay before the left ear also hear what the right ear just heard(for example). The brain is what make most of the work into knowing where it came from and at what distance. Feeding it the little information it needed was as simple, for me, as using that open source sound module and feeding it few variables. --- Now lets go back directly on topic; My example of TV Commercial versus the HM screen is quite, on the contrary of all you have been saying; Correct. Unless you're Hitler, you're not qualified to tell me how the HM and TV Commercial aren't the same to me, as they clearly make me feel the same. This is not something you can debate. So lets recap; -"We" (some of us) find it jarring/annoying/irritating. -I, that is ME, feel it so because, to me, its the same as having a commercial shoved in my face DURING a TV show. -Whether in the end, in a perfect world where this game has no bugs; Where HM and non HM "theorically" give the same information, according to you anyways, is the same, is irrelevant. The HM screen make ME lose MY bearings and therefore I LOSE useful data, by simply making me distracted. See what i did there? It may be the same to you, or you may simply wish to stick to the idea that it is the same. But the fact simply is, it is not the same for everyone and since for you it is the same, then the logical solution is going with non-HM. Since its no different to you but it is different to us.
  19. Hey that it is! I missed that one. That look like an overlay that could be placed over what you see as of now. That would prolly work better than my thing, as i would have implemented it in what you see if you click "map", or in a mini map.
  20. Ah that'd be nice. The designation could be "Unknown" and the size would still be picked up. "Very Small Unknown" UFO Instead of like Very Small Fighter "Medium Unknown" UFO This would only be relevant if there were more than one type of of each size tho, unless you hide the size, which doesn't really make sense. Unless radar weren't able to estimate size in 1980?
  21. What the-. lol. What i said is exactly right; If you can see your soldier for 10 second and nothing happen. You just saw "something" (Nothing) and heard "nothing"(Silence). Nothing is something. It's data. The HM take this occurrence and transform it into : You did not see or not see anything (you were blind). You did not hear or not hear properly (your point of reference was hidden by the HM), thus it is hard to tell which direction the gunshots/footsteps would have come from, if any. Conclusion; It is NOT the same.
  22. Yeah unless you have both hand holding something, like dual weilding a pistol in each hands. Its not like you can't hold your assault rifle in your left hand while you pick a grenade and threw it with minimal efficiency loss. You only need to free one hand, not two. Then again, not sure if its the same story with heavy weapons. Prolly bit less so but still so. Anyhow, i dont think this is really a "bug" thing. Should be more in feature discussion.
  23. So.. basically like this; http://www.mediafire.com/convkey/b1e6/qktolcjri1q1j1efg.jpg?size_id=6 Or does the link not work unless you're logged in there?
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