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About theguruofreason

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  1. During ground missions, you can move two soldiers simultaneously by initiating movement for one, quickly switching to another, and initiating their movement. While this is great, the soldiers don't collide while moving and can end up in the same tile, as seen here: Yes, that is two soldiers occupying the exact same tile.
  2. I had a similar issue on my first mission. Two of these buggers pathed inside crates and refused to move. They could be shot like normal, but they occupied the same tile as the crate and, as I said, would not move even when I had soldiers almost on top of them. They were, however, not invisible.
  3. Not sure if this is intentional or a bug. I did a quick search of the forums and didn't find this being talked about, so forgive me if it's already been dealt with. When I have my troops take cover behind a fence or somesuch, they suffer accuracy penalties from it when it is directly next to them. This just doesn't make sense to my brain. Are my troops unable to peek out from cover? What kind of sense does that make? They literally suffer the same to-hit penalty that aliens firing at them suffer from my troops being in cover. This makes cover largely useless for it's usual purpose; to have a safe spot to fire from. The way things work right now, I have to use TU to run out from behind my own cover to fire. It's just bizarre. Additionally, they simply can't peek out around corners or tall cover at all. Is there a fix coming for this, or is this the way it is meant to be? If the latter... please reconsider.
  4. theguruofreason

    Crash on startup

    That fixed it! Thanks!
  5. theguruofreason

    Crash on startup

    Downloaded the latest version exactly as you said. The exact same problem persists.
  6. <p><p>Welcome to the forums!</p></p>

  7. theguruofreason

    Crash on startup

    Just got this today, and it won't start. I see the "option" screen on startup (after opening the Xenonauts.exe, the "Xenonauts Launcher"), and I immediately get "Xenonauts.exe has stopped responding". I triad validating files through Desura, but it just hangs. Any help is greatly appreciated! Let me know if I need to provide a full dxdiag! I'm on 64-bit Win 7 AMD CPU AMD 6770 GPU Downloaded Xenonauts through Desura.exe Here is the Windows generated "problem signature": Problem signature: Problem Event Name: APPCRASH Application Name: Xenonauts.exe Application Version: Application Timestamp: 514b5546 Fault Module Name: StackHash_0a9e Fault Module Version: Fault Module Timestamp: 00000000 Exception Code: c0000005 Exception Offset: 00000000 OS Version: 6.1.7601. Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789