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Jean-Luc

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Everything posted by Jean-Luc

  1. You better elaborate before Pancakes catches wiff of your heretical vagueness.
  2. All I can say is there's a reason it's called insane. It's not meant to be the default difficulty and it's not supposed to be "reasonable" but heavily stacked against the player.
  3. Are recoverable vehicles a possibility now? Opening it up to modders I mean, not actually implementing it. Thank you for all your effort Solver.
  4. Let's hope this one's good. I literally fell asleep watching Damnatus and Ultramarine was *ehhhhhh*. Ultimately I don't remember the plot or details of either movie. As far as I'm concerned this is, so far, the best 40k film: [video=youtube;xfJUi4cB4oc]https://www.youtube.com/watch?v=xfJUi4cB4oc
  5. Popularity of smoking peaked in the 50s and 60s (in the US at least). You could always see men with whiskey glasses and cigarettes walking about in movies and such. There were few restrictions on tobacco companies so they did a lot to make smoking look cool (Clint Eastwood anyone?) and as something that's simply a part of culture. There was even stuff like this: [video=youtube;FqdTBDkUEEQ]
  6. Weapon tiers in both the original and new X-Com are all pretty much the same, especially the original where you can get away with using just using laser rifles or heavy plasmas. In Xenonauts you at least have different weapon types. Pistols, shotguns, rifles, snipers, rockets, different grenade types, shields, machine guns, vehicles, armours with different functionality all work differently and all are useful. Not many tactical wargames like this can claim that much diversity in their weapon functionality. I'd argue that even the mighty Jagged Alliance 2 (unmodded) falls behind here. UFO Aftermath certainly doesn't outstrip it. It has rifles, snipers, shotguns, grenades, rocket launchers, pretty much everything Xenonauts has. Pistols aren't useful in that game and it has not shields nor jump packs. Grenade Launchers don't really make that much difference diversity wise. In fact enterable buildings and destructible terrain place Xenonauts quite beyond UFO tactics-wise. You suggestion to introduce a single op weapon is completely contrary to wait you claim to want because opness only makes the game more homogeneous. Besides, Xenonauts does have grenade launchers, they're called hands. In any case I suspect your post doesn't bear legitimate intention so whatever.
  7. Looks like all of the Kickstarter money was spent on bribes. Love this quote: "Every time a crop circle goes unanswered, for example, that might be one less jet fighter you can put in the air."
  8. It's possible to put the shield in the wrong hand I think, try changing it. It should go in the secondary lower slot.
  9. Congratulations Chris. When I fist encountered Xenonauts it appeared to me that it was an abandoned fan project of sorts but it looked so interesting I kept tabs on it and I'm glad I did. This game really has a great feel and atmosphere worthy of X-Com and is more than merely mechanically sound. I know it makes your stomach churn but I'm looking forward to either a conceptual or proper sequel years down the road that will enable you to put to use all you've learned so far and, with a proper engine, realize your vision of a strategic planetary defense simulator to the utmost extent. And I totally forgot about Solver's involvement with the forum, much respect.
  10. I always put only as many are needed for excellent progress and then spread them out, you get the most value out of your scientists that way I feel. You can actually micro manage your research. As time goes on less and less guys are needed for excellent progress so you can gradually move scientists from one project to another.
  11. That's how suppression works. Don't know the exact formula but a lot of shots flying near your people makes them suppressed, it simulates being pinned down by a high volume of fire, taking damage has nothing to do with it afaik. Same goes for the aliens. Suppression is the drones' specialty and it's why they fire off so many shots. Just like with human machine guns, statistically it's very unlikely that every single shot will miss.
  12. The reviews on the game page are good: http://www.gog.com/game/xenonauts The best I've seen it on Steam was 19th best seller. If TB gives it another run through it could do better.
  13. 1. Destroyed simply means the corpse has been disposed of because it's not needed for anything. It's not related to use of explosives and you're not losing out on anything because of it. 2. There's a small chance that a soldier will manage to barely survive depending on how far below zero his HP is at the time of "death".
  14. I like 'em, MGs almost guarantee a kill and can break cover with sheer volume of fire plus the suppression of course. Though it would be interesting to see how they fare with two 5 bullet bursts instead of a single 10 bullet one.
  15. Yeah, that's really bad. Not sure how much criticism it would draw but it might be wise to delay the "release" until after the sale.
  16. Indeed, "indie games shouldn't cost more than 15$" my ass. Sucks that it's in the middle of a sale though. Link: http://www.gog.com/news/release_xenonauts
  17. Sending interceptors to the actual event is pointless because the UFO will be long gone by the time they get there. You need to either anticipate the UFO's trajectory by following the "line" of events or just guess, a bit of both in most situations.
  18. You don't need permission to use a concept or an idea. Also, by definition, a "spiritual successor" doesn't use the original's official license and IP else it'd be a sequel or expansion which is what the games you listed are. Furthermore the existence of one or more sequels, successors, etc. doesn't somehow invalidate the existence of another one. Existence of Doom doesn't invalidate Quake or make it illegal. Also XCOM being alive has nothing to do with it as this is a successor to X-COM, not XCOM (not that it matters either way) and Xenonauts was well under development long before XCOM was even announced (including the fps one).
  19. District 9: http://www.imdb.com/title/tt1136608/ Kinda stretching it on the X-Com theme but excellent film. Skyline: http://www.imdb.com/title/tt1564585/ A lot of people hate it but I think it's worth watching. Any flaws aside it has great action scenes and an awesome man on xeno air battle and that's what matters in a movie like this, not "acting" and "character development". War of the Worlds (obvious but you didn't mention it ) Original: http://www.imdb.com/title/tt0046534/ Series based on the original: http://www.imdb.com/title/tt0094578/ Modern Remake (careful, it has Tom Cruise): http://www.imdb.com/title/tt0407304/ Battleship: http://www.imdb.com/title/tt1440129/ Very silly, very "American", make sure there's popcorn and/or beer: http://www.imdb.com/title/tt1440129/ Battle Los Angeles: http://www.imdb.com/title/tt1217613/?ref_=tt_rec_tti While I often defend bad or cheesy movies this one just didn't work for me and a lot of people hate it too. It's just kinda bland and mediocre I guess, no memorable scenes. You could think of it as an alien invasion version of Blackhawk Down. Lifeforce: http://www.imdb.com/title/tt0089489/ Alien space vampires attack Urf. Awesome theme song: Starship frakin' Troopers: http://www.imdb.com/title/tt0120201/ No more needs to be said. Watch it if you haven't already or be forever damned. Ender's Game: http://www.imdb.com/title/tt1731141/ Pretty good though I personally have trouble stomaching child protagonists (blame Home Alone and Star Wars). Taken: http://www.imdb.com/title/tt0289830/?ref_=nm_flmg_act_26 Very nice mini-series. It's more X-Files than X-Com though. Defiance: http://www.imdb.com/title/tt2189221/ It's the series based on that MMO. Despite that it's surprisingly good. Sometimes it resembles a sci-fi/western-ish Game of Thrones. Wing Commander: http://www.imdb.com/title/tt0131646/ Again, people hate it because it doesn't follow the story from the games or something. I think it's pretty good (fun in any case) and it has great space battles. The Kilrathi (alien antagonists) are kinda cheesy but such is life. And yes, definitely give UFO a try. It was the direct inspiration for X-COM.
  20. I've used events to track and intercept UFOs outside the radar range so I'd say it's worth it. Foxtrots are much better at it due to higher speed and range.
  21. It's possible that it's the terror ship itself that's crashed I think.
  22. I lost a couple of guys to Reapers in 1.03 I think. Haven't noticed the AI issue, they just run straight for my men.
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