Jump to content

Hansmorg

Members
  • Posts

    20
  • Joined

  • Last visited

Everything posted by Hansmorg

  1. But will there be an increase in the maintenance costs or will it stay the same?
  2. Will the overall founding from the supporting nations be lowered, as we will no longer have to pay millions of dollars to keep our engineers/scientists around? Or will the amount of founding remain unchanged, so we can use it to establish new bases? It honestly makes a lot more sense to have "free" workers in your base as you do have the entire world backing you up, so lore-wise this is good. Do you think making these specialized bases will make us more vulnerable to base attacks in the non-military bases though? And lastly, will we be able to build structures on the Geoscope? like radars, anti-air arrays, storerooms, etc? (In the future)
  3. Sheesh, I hope you have better luck with your next engine.
  4. The dummies work well in Frozen Synapse from what I can tell, and they're not hand holding in any way. The problem with dummies (in the frozen synapse sense) is that it would change game-play completely. Frozen Synapse makes you create theories based on what you think the enemy will do, and it allows you to test said theories which makes you second guess, a lot (what if "he" does this instead of that? Oh no...). Frozen Synapse plays on your doubt in a different sense than how X-com/Xenonauts does. The thing is, that is not X-com, that is Frozen Synapse, it works in Frozen Synapse but it would not work that well in a X-com based game like Xenonauts.
  5. http://rapidshare.com/files/1669029283/2013-02-17_22.11.48.rar Version 17.6. Stand alone. Should load up the in the Geoscape I believe, but causes the game to crash .
  6. It would explode into rainbows and ponies! No one can refuse us with that.
  7. I have the issue with my most recent save-file crashing, however I have an auto save that has saved the day for me. I also have issues with upper floors. Sometimes they are invisible (can still walk there) and during night missions the lower floor turns completely black if there are no nearby xenonauts, making it a bit of a pain to get my xenonaut back to ground level.
  8. I quite like the idea about a toggle-able line of sight, as that would be really helpful. The dummy idea I'm against, simply because I like the tension not knowing gives you. If I could test whether I'd get shot at here/there or not, that would take away a lot from the game for me. However the idea of a dummy sounds cool, you set up a dummy soldier and watch it from afar hoping that those pesky reapers will get attracted to it.
  9. I can think of a simple solution, no more unlimited ballistics. That would mean that your workshop would need to produce ammo and guns the first couple of weeks, until you start with the pew pew weapons. The issue with that though is that it makes little sense lore-wise as you are supported by the entire world, and one would imagine they could spare you a handful of guns and ammunition, to fight off the alien menace. It's just an idea though, you did need to buy ammo for the starting weapon(s) in the original x-com after all.
  10. It's a much better idea to just send a polite e-mail asking if they would be kind enough to share the source code, rather than "e-mail bombing" them, as that would likely discourage them from sharing said source code. If everyone sent one polite e-mail asking then perhaps they would go: Ok, so all these people are asking us nicely to share our source code with Goldenhawk Interactive, I guess we might as well then. That of course is a best case scenario.
  11. I really look forward to this! Especially the ability to play the game without an internet connection .
  12. I'm using the standalone version, haven't run into that even once. Chris mentioned something about a hotfix for the desura version(it has some bugs the standalone version does not have, because of the archiving).
  13. Oh well I guess I'll have to deal with it then. An alpha is an alpha i suppose , when do you think the new build will be released?
  14. No this works just fine for me, do you use the standalone version or the desura client version?
  15. <p><p><p>Thank you! <img src="<fileStore.core_Emoticons>/emoticons/smile.png" alt=":)" srcset="<fileStore.core_Emoticons>/emoticons/smile@2x.png 2x" width="20" height="20" /></p></p></p>

  16. No need to say sorry, and thanks for making this awesome game. I look forward to getting that disable button. In the meantime though, is there a way for me to disable it in the code or something?
  17. Yes the same results, if you try disconnecting your computer from the internet the game will taker longer to load (first time after disconnecting, then it's instant as usual) and crash if you attempt to start a ground battle. If you connect your computer to the net again you will get the long start up again but the game will not crash when you start a ground battle. They use some sort of feedback system to check what weapons we use etc, so they can balance the game properly later .
  18. The title might be self explanatory but I am going to elaborate on it nonetheless. When i try to play this game without any connection to the internet it will try to load ground battles, but as soon as the music starts playing it crashes to windows. At first I didn't know what it was that caused my game to crash so i tried starting a new game, making the UFO crash in different areas but nothing seemed to fix. So I tried to delete the game folder and extract the game again, but that did not work either. This was really puzzling to me as everything else worked, except for ground battles. Clicking the quick battle button simply lead me into the full game and crashed it after a short while. Now the reason I know it crashed because off the internet connection, or rather the lack of it is because I tried playing the game with connection to the internet. That worked just fine, minus crashing at the end of ground battles at times, but it was playable. So my theory is that the feedback system built into the game causes crashes when it's unable to send information about my soldiers stats/eq. That is my theory at least. Is there any way to disable that? Ps. I'm using the standalone version 17.6. on windows 7.
×
×
  • Create New...