Jump to content

Velihopea

Members
  • Posts

    15
  • Joined

  • Last visited

Reputation

10 Good

Converted

  • Location
    Finland
  1. Thanks Chris for the answer! Good, most likely it will be official when I get to ironman replay Good to hear that the hard work has paid off financially as well. Makes Xeno2 much more likely? Will check the new games when there are more info. Playing ironman is a bitch if the game isn't stable. Hopefully adding mappack to launcher screen means that it will be near faultless. The game does need more maps.
  2. I joined Xenonauts somewhere during the beta, tried it and didn't quite like the feel of it in the end. Picked it up again during winter holidays and absolutely loved it! As a summary and old fan of original XCOM games, I would say Goldhawk has accomplished it's goal in making a successor for XCOM: Ufo defence. Best reference is that I know that I don't have to play the original anymore. In the future when I get the XCOM itch, I just pick up Xenonauts (or firaxis XCOM, which is also excellent game, just not in the original way). So big thanks to the devs and kudos for believing in your product to the end! What I especially liked: - Tactical battles. Different aliens require different tactics, the AI feels great and has some random elements? I found it hard to predict it's moves. No more safe gathering behind closed doors as AI may or may not come. - Balance. On strategic/tactical level everything feels balanced. Money is tight but not too much, tech and weapon progression feels right as old weapons get obsolete very slowly. All weapons serve some purpose and none (save from shields to some extent) feels OP. - Difficulty on normal is challenging. I must admit I savescummed a LOT. - Atmosphere and story. As a fan of realism in scifi/fantasy I especially liked the explanation for the invasion. Some (minor) critic of the game: - Mind control. The single mindcontrolled/berserking Xenonaut can truly wreak havoc. Is this WAD? I think this is a major obstacle on playing ironman (Which I will try next). Halving the TU's of mindcontrolled or berserking Xenonaut should be a quick fix? Better would be to make it skip the first turn? - Area weapons. When I start ironman I will never fire a rocket if there are obstacles in the firing zone inside blastradius of the shooter. Not realistic to blow yourself apart half the time you fire rockets. - Air combat. Could not into it. Autoresolved it through the game. - Map/mission variation. Especially in game start I was a bit let down by the low variation. Was this all there is to tactical combat? Luckily I was wrong and as the game progressed variation increased. But not too good for the game popularity to make new players bored/worried of future boredom at start. Questions for anyone up-to-date to answer: - Will there be expansion/sequel soon? Official mappacks? Anything? - Will mindcontrol/berserk be 'fixed'? - Was Xenonauts a financial success?
  3. <p><p>Thank you, looking forward to this weekends stability patch, so I can really test the game. Tried a game with 17.51 and got three ctd's in 20 minutes (all bugs were already reported). But, it is alpha after all <img src="<fileStore.core_Emoticons>/emoticons/smile.png" alt=":)" srcset="<fileStore.core_Emoticons>/emoticons/smile@2x.png 2x" width="20" height="20" /></p></p>

  4. That is quite naive and far fetched. In america it's commonly agreed in law that piracy is illegal (and that americans should respect the american law). So one American pirating while the other pays is immoral, because it breaks this common law. There is no common law between an american and a turkmen. So a turkmen pirating does not break any common laws. Only when there is internationally agreed law on piracy, then situation differs and then it's up to the countries to press the law where it is not implemented. Lets just start from beginning from law and morality : 1) Moral = "the distinction between right and wrong". It is a personal view. It can be verified only by the person himself. Moral and immoral are subjective in nature. fe: my moral says that this should be accepted... 2) Ethics = "the rules of conduct recognized in respect to a particular class of human actions or a particular group, culture, etc." fe: Puritan ethics forbid this and that. How are ethics of a group recoqnized? If its not written anywhere, it must be something that huge majority agree upon. 3) Ethics law = Law is created by humans to regulate shared ethical beliefs within a society. For instance, murder usually is viewed as both immoral and illegal. 4) On relationship between ethics and laws LINK Laws are generally based on the moral principles of a particular society. Some points of distinction may be brought out as follows: (a) Laws regulate external human conduct whereas morality mainly regulates internal conduct. (b) Laws are universal; morality is variable. © Laws are definite and precise while morality is variable. So discussion based on morality is futile as it's subjective personal view. Discussion on ethics is also very hard and easily declines to yes and no discussion, because there is no fact. They are just common principles shared by all "murder is wrong". Laws are based on the morals of a particular society. Laws are definite and precise. Therefore anything that can be proven in this discussion is morals as presented by laws and laws are the closest real figure (fact) of the ethics of the society. At some point in time laws can differentiate themselves from ethics. But that situation cannot stay for long in democratic society.
  5. From all this discussion it should be clear why laws exist. One person thinks that piracy is ok or noble, others that it's compared to stealing etc. Society as a whole must come to a democratic understanding what it is. And western society has. This is just basic democracy. Majority rules, minority not. What is morally right changes in time and makes it's way into laws. Loud minority can choose to change the views of the majority and if the cause is just, it usually succeeds. If it's based on excuses to actions that the minority uses just to pursue their selfish needs, the chances of succeeding are naturally quite slim. Its hard to explain why some people should get a product free while others have to pay for it. No matter how you twist it. Normal sense of justice says that it should be free for all or must-pay for all. And in case of freeware for all, the happy gamer of today might very well become unhappy gamer of tomorrow.
  6. Mostly it is going towards illegal, it's just some countries legislation seems to take it's time to adjust to information society. It also seem to me that your previous statement of piracy being legal in Canada was a bit exaggerated. Clearly, it is in the grey zone of not-legal not-illegal and, based on recent news, more like illegal. Like minor stealing, the level of tolenrance for piracy varies but thinking of it as a duty or a positive thing is unlikely fantasy. In Finland it also took some time for legislation to catch up with piratism. Anti-piracy companies then sent "pay-up" bills to some, but made a few examples of a couple unlucky pirates with court and half-a-million fees.
  7. Good luck on that judgement. LINK You again assume much. Do not be so simplistic, we are not talking about murder here.
  8. True. But as you probably already know, markets are almost never perfect and products are almost never total substitutes. But the mechanism still works in the long run. This actually doesn't contradict with what I wrote?
  9. in·fringe·ment n. 1. A violation, as of a law, regulation, or agreement; a breach. 2. An encroachment, as of a right or privilege. So, whatever. I'm not the one to split hairs here. But if we start, lets then copypaste myxa's post here: pi·ra·cy The unauthorized use or reproduction of copyrighted or patented material The piracy as a term refers not only to downloading, but the production of the pirated material. So in Canada piracy (which is the issue referred here) is also unlawfull. So myxa still needs to justify piracy. Even the downloading part is generally not legal in the western countries. It might be legal for myxa, but not for the persons from other countries.
  10. No it doesn't. That axiom is justified by law. That means the common principles on which our society is built. If you are trying to tell that crime(piracy) is justified then YOU have to make the case. Just follow the steps presented above and your case of "convince your fellow gamers to pay big money for not-so-good products" is made invalid - And by morally right means! no need for piracy. Speculation and false one at that. Many in this thread (me included) have noted many other reasons for piracy. Lets just say there are many excuses for piracy. No single-cause here. It's partly fault of gamers, sorry to say. The more there are PAYING customers in relation to production costs, the lesser are the prices. Just check the prices on AppStore. When there are 100 million PAYING customers it's very affordable to sell the game for 79 cents. If the high prices are due to greed or inefficiency of large publishers/development companies then indies will soon put them out of business. Just common market rules applied here. Again: no piracy needed. There is nothing forcing the developer to have a publisher. There are plenty of indie developers out there making good profits without the help of publishers. Kickstarter is one major (and lawfull) way of supporting indie development. No need for piracy. Any indie developer is also free to put their product on "price-free-distribution-networks". But it is their choice. No need of force-help here as most developers are intelligent enough to make their own judgement.
  11. <p><p>Welcome to the forums!</p></p>

  12. I'm a bit confused about pre-order keys. On the Xenonauts web pages it reads: "STANDARD PACKAGE: - Access to play the latest development build right now! - A Steam or Desura key for the final game on release day!" If I pre-order now, will I get desura key now to play the alpha AND a free steam key when Xenonauts is released? Or what does the OR mean in this context??
  13. As a 10-year-old I usually copied most of my games as my income was quite low (although then in 1980's there was also the availability -problem for games, especially niche games). And I did end up as a good paying customer and a gamer, as I don't pirate any games anymore and buy tons of them But everybody should follow the following principle: 1. If you know it's good and worth the money - buy on release at full price 2. If you are uncertain - dig up info, play demo - if still uncertain, wait till sales. The lesser the expected benefit the lower the pricepoint of buying. Sometimes you do find a gem that has existed for years. For me M&B was example of such. 3. If you think it is crap and not worth the money even at 5 monetaryunits - don't buy, don't play 4. If the price never reaches 5 money and you think that the company's pricing policy sucks... It is their right to suck at it. And your right not to buy. If you really, really want the game so bad that you manage to hate the pricing policy, you should buy the game as your preferences are revealed. You want the game AND the money. And today u really can add to the top of the list: 0. If you like the concept support it before release (The situation of the Gamer just keeps getting better and better, doesn't it? No matter what some young people think) If you truly are totally out of money... But then you should recognize that you are doing something wrong and not making up excuses or turning it to some kind of valorous Robin Hood -fantasy rage battle against the machine
  14. Good to know. It would be preferable to really play the game at a more stable state. But Xenonauts has sparked my interest enough that I will probably buy the alpha and quickly try the game just to get the feeling of it. With Civ5 comment I just meant that the limited time available for gaming I will most likely use on finished games. Alpha/beta state games are certainly allowed to have them bugs/ctd's/totally unbalanced gameplay etc, but on some rare occasions at least beta state games have been quite playable. And I understood that Xenonauts are quite near the beta stage? How is the balance and AI coming along?
×
×
  • Create New...