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myxa

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  • Biography
    Argh!
  • Location
    Canada
  • Occupation
    Pirate
  1. That's not true. We might not be discussing the piracy thread but we are still talking about piracy here and my thoughts of the "pirate" on it.
  2. Nothing a quick google can't solve: http://carpanatomy.earlhaig.ca/the-non-existent-threat-of-online-piracy-may-actually-help-sales http://torrentfreak.com/bittorrent-piracy-boosts-music-sales-study-finds-120517/ http://www.digital-digest.com/news-63366-New-Research-Pre-Release-Piracy-Helps-Album-Sales.html http://www.geek.com/articles/news/judge-decides-piracy-may-boost-sales-2011113/ There are more but if you are interested go google yourself Now let me ask you for the links to the studies proving the contrary? Please no studies done by or funded by MPAA and alike. Talking about "talking out of your rear"... Where exactly did I say I didn't buy their games? In fact I have the Supreme Commander 1 collection on steam. This doesn't change the fact that he sold file-hosting. He shouldn't be held responsible for what users of his website do just like your ISP is not responsible for what sites you browse. Sorry, didn't phrase it right. I meant Ubisoft always used piracy an an excuse for lost sales, not seeing that quality of their games is to blame (and DRM as you point out). An example of the game that: 1) has high budget 2) uses CryEngine3 (AAA - graphics) 3) is Indie Dev 4) took the abandoned genre and tries to make something great. 5) has a big market Other examples of high profile Indie devs are my favorite CD Project RED and Tripwire. Hell, you can even put Valve here. Indie development is not just niche market.
  3. Or how much less. Depends on your perspective. Yes, but they claim they are "forced" to leave the PC market due to piracy. I saw people say THQ went bankrupt because of piracy. Of course, this was no way connected to the amount of multimillion-dollar-salary-monkies sitting on the company's back or the quality of games produced. Not a valid argument. He sold filehosting. nothing more - nothing less. Also not sure why you put this here? Ubisoft always blamed piracy for the downright terrible quality of their games. The only good ghost recon is the first one (and desert siege). I don't care even if they release it free I won't download it. Not worth the traffic (just like most of their games) Publisher abandon PC scene due to "high piracy". Thanks to that Indies do not need to go head to head with them. Less big publishers = More indie devs. As an example here is Star Citizen. The long forgotten Space Sim genre that made this possible. btw its budget is $7,764,908 http://vimeo.com/51135962
  4. Ok. Explore. Show me what are the consequences and effects of piracy. supervising merger and dealing with acquisitions is nothing to you? I searched for your username on anti-racism forum and didn't find a single post... Are you a racist? This might come as a shock to you but... that someone... is you.
  5. I mention the problem to "get it out on the table". To make people at least accept there is a second side to piracy. To make them compare the "piracy is killing the PC game industry" statements and publishers salaries. To make them question themselves - if pirates steal sales, why do publishers get richer and pirates don't? Why are Indie developers on the scene and growing in numbers? Obvious to me. Obvious to you. Not so obvious to someone reading our posts. Moreover, you understood me wrong and I don't agree with your paraphrased sentence (the part about "poor, underpaid programers and artists") I know he doesn't develop games. If I had to guess he dealt with assets and its acquisitions. I'm pretty sure he supervised Activision and Blizzard merger.
  6. Another commercial bully. We had a lot of those. They don't stand much chance in court until new bill regulating file sharing comes out. As a matter of fact they know that so they threaten you but never actually do take you to court if you don't pay up. The whole industry as I've said before. When you put a sentence in these "" that means you are quoting someone. I didn't say the above so who are you quoting? PS. I see big fault with people stealing from others be it big companies or not.. but what does it have to do with file-sharing? And yes, I do dislike Kotick getting rich and not the person who developed the game. *sigh*. I don't need excuse for piracy to be ok. How about you sit down for a minute and try to understand my point of view before arguing with me? What you are getting at with all that "Do you do anything for them". No I don't. Do you? It's not like they are the bums on the street.
  7. This topic does not aim to solve the "problem". I was just expressing my thoughts on Piracy post Chris made. And yes, I do support Indie devs - do I need to do something more? Oh OK, if you say so This is not as simple as you think. Big publishers = big money = bigger budget. Indies don't have such luxury. Many making good profits? Without a publisher? I would really like to know a couple. I share your Kickstarter (and greenlight ) optimism. Let's keep our fingers crossed. It's their choice to distribute it the way they like. It's my choice to buy/download/ignore it. I'm intelligent enough to make my own judgement. Please, we're not talking about reproduction here. Also let me ask you this. Are your morals that flexible? You say the law justifies it all. If you travel to a country where downloading is legal will you bend your morals to reflect that? I'll just assume you are confused as to what morality actually means. Look it up.
  8. I bought it on day 1. Then I torrented it. I downloaded about three different releases cause some didn't work or were not the versions I was looking for. Problem? Haha. That's dense. I don't even see why piracy needs justification. The "piracy = bad" notion you try to pass as an axiom is what needs justification. Think about it guys, you are trying to convince your fellow gamers to pay big money for not-so-good products and justifying it with some sort of questionable morals. The majority of the pirates are created by the unreasonably expensive games out there (IMO) which are the cause of faulty game industry where honest programers and artists are forced to give away most of their profits to publishers and people like Robert Kotick who made $1 mil in salary (http://en.wikipedia.org/wiki/Robert_Kotick). Put all your grudge where it belongs.
  9. mercy, Although I do support the idea with few concerns. Content Updates. This is good idea. I think publishers who release new content are awesome especially when they think this content was supposed to be there in the first place but was somehow overlooked or maybe didn't make due to time restrictions or otherwise. Now if Content Updates become something of the norm as you put it to be I'm afraid that will decrease the quality of the game moving forward. Risk is something the developer and publisher try to avoid so these Content Updates are destined to be planned ahead even before the game is out. Eventually, we might get something like this (many DLC games implement this now): - Hey, this side mission is awesome. Why don't we cut it out and release it after as a DLC/Content Update? or - Hey, this turned out to be a pretty lengthy game, way over x hours we initially estimated, why not cut out some and release it after? Agreed, it might not be that extreme today with DLC but that is a norm to release a game with very few maps and add more later on. I also don't like the weapon/item Content update. When the game is beta it is usually tested for balance. Releasing a new weapon will endanger unbalancing the game completely. As for restructuring the EXE. Seems like a lot of work for every patch. Also Chris mentioned he doesn't want DRM on the game so I'm sure he will not want it on all the updates.
  10. MasterArmadillo, You seem to make very strong points in your post. What are you thoughts on Karl Marx and capitalism issues discussed above? I'm sure we would ALL like to read what you have to say.
  11. I've sat and tried to figure out an example of someone buying music first and then pirating it. If you pirate first that leaves you an option to buy it later, or buy the next album, or buy a song of same genre. Already owning a song and then pirating the same song? How would that promote sales? I agree that studies cannot be taken as concrete proof and the term "file-sharers" does not necessary mean pirates. If it's uncertain that piracy does good or harm then why not cancel it out from both sides of the equation. What we'll be left with is (left side no piracy, right side with piracy) customers = customers + potential customers (pirates) Unless you want to argue that pirating does not get more people aware of the game and that pirates spend money on games. Edit: eh. I even confused myself with my formula, lol. Disregard.
  12. The more you hear the more you buy. I think this is completely logical. If I haven't downloaded starcraft 1 I'd never buy the second one. If I never played Dune 2 I'd probably never even bother with starcraft. I missed out on a lot of good RPGs (like diablo, icewind dale etc) back in a day because I thought RPGs are not my thing until I downloaded and played one. If we didn't have piracy what would I be playing? I can't even imagine that, probably soccer or something.
  13. Very well put post, Nixcalo. Just a little something I would like to point out is: http://torrentfreak.com/file-sharers-buy-more-movies-121018/ Nice to see someone posting on the subject for a change. Edit: another one: http://torrentfreak.com/file-sharers-buy-30-more-music-than-non-p2p-peers-121015/
  14. You have not checked out the links, did you? ))). As for the spirit of the law, I believe the spirit of the law was to prevent one PROFITING from someone else's work and I support that. One needs to be guilty of something to look for excuse.
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